Re:Procedural Dungeon Generation Algorithm
by jpreiland on Friday September 04, 2015 @04:53PM
(#10172814)
the catacombs, perhaps? I've participated in and run more than a few dungeon crawls in catacomb settings
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Re:Procedural Dungeon Generation Algorithm
by riffraff on Saturday September 05, 2015 @06:29AM
(#10174437)
catacombs (at least those I have visited) have _really_ tiny living spaces, and connections between rooms are basically holes.
This is somewhat far from the "the adventurers met a group of monsters in the corridor" or "moria's halls".