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Re:Procedural Dungeon Generation Algorithm by douche on Friday September 04, 2015 @04:09PM (#10172630)
Dungeons as portrayed in every video game ever are a fantastic concept. It's not like there are actually anything like real dungeons outside of our imaginations (digging through rock is hard). The closest real analogues would probably be cave systems, like Carlsbad Caverns or Mammoth Cave, which are formed by irregular natural processes.
Re:Procedural Dungeon Generation Algorithm by twic on Friday September 04, 2015 @05:45PM (#10172993)
Re:Procedural Dungeon Generation Algorithm by jpreiland on Friday September 04, 2015 @04:53PM (#10172814)
the catacombs, perhaps? I've participated in and run more than a few dungeon crawls in catacomb settings
Re:Procedural Dungeon Generation Algorithm by riffraff on Saturday September 05, 2015 @06:29AM (#10174437)
catacombs (at least those I have visited) have _really_ tiny living spaces, and connections between rooms are basically holes.

This is somewhat far from the "the adventurers met a group of monsters in the corridor" or "moria's halls".

Re:Procedural Dungeon Generation Algorithm by kiiski on Saturday September 05, 2015 @01:18PM (#10175396)
I'm sure that every military has its share of cave complexes built into solid rock. My mandatory service in the Finnish Defense Forces took me to 5 such places, of which at least 3 had multiple levels (I can't say for sure how large any of those were, because they were generally of limits to conscripts; I was only in them because my tasks (mostly installing fiber optics and such) required it).
Re:Procedural Dungeon Generation Algorithm by fapjacks on Saturday September 05, 2015 @01:19AM (#10174036)
Hawaii has dungeons. Defensive positions (and related) built after Pearl Harbor right into the rock. Dungeons exist insofar as dungeons are underground structures built by X that are now left to ruin and hiding strange creatures and hidden treasure. Those places exist on Oahu, among others.
Re:Procedural Dungeon Generation Algorithm by dllthomas on Friday September 04, 2015 @04:11PM (#10172641)
Mines?
Re:Procedural Dungeon Generation Algorithm by goldfeld on Friday September 04, 2015 @06:58PM (#10173223)
The Parisian underground system?