Your first lesson applies not only to small teams launching on Kickstarter, but also to the best and biggest manufacturing companies in the world. The feedback loop between the production team and the design team was the most important step in the design process at Denso.
And I designed my own hardware ..... the trick is to design your hardware BEFORE you announce your kickstarter, not after ....
I think you need to have something real to show people, absolutely NO handwaving.
https://www.kickstarter.com/projects/moonbaseotago/onerng-an...
A little off topic but the Epilog guy told us never cut Lexan or any polycarbonate plastic because it makes a chloride gas thats dangerous to humans and destructive to the laser. But lexan rocks as a building material... So FUD? or does it require special considerations?
See http://atxhackerspace.org/wiki/Laser_Cutter_Materials for some details.
Note: That page does say in the second paragraph: "It is not always obvious which materials will work - for example: Polycarbonate/Lexan produces flames and lethal chlorine gas which will rapidly corrode this $40,000 machine into uselessness and which is extremely hazardous to the health of people nearby." That sounds like its in shouting distance of the Epilog guy's warning.
Harder to burn out is ProtoLabs' automated quoting/DFM site. Upload your 3D file and it'll tell you what you're doing wrong in a few hours.
In retrospect, the original version which I presented on Kickstarter would have been a miserable failure of a product. I was lucky to have backers who supported me and provided invaluable feedback through a few months of delays while I finished the redesign.
So did you end up using the 808/Mobius manufacturer in the process at all, or completely do everything from scratch? Is at least the lens module + camera controller chip a self-contained module? Would be interested to hear which vendors you used.
1. Design with your factory. Finding a good supplier is important but the real work starts once you've shaken hands. Your factory is your greatest resource as a presumably inexperienced hardware designer. It's like having an expert-level consultant work on your project for free, so take advantage of it.
2. Keep it extremely simple. MVP applies here. Your project will probably fail if it does not have the absolute minimum viable number of hardware features. The majority of your effort should be spent thinking about how to simplify your designs. Avoid moving parts if possible, and design parts that can be produced with simple tooling.
3. Your margins should be higher than you think. Think long and hard about your pricing before you launch your Kickstarter. Chances are, your MSRP is optimistically low. Bringing a hardware product to market involves lots of expensive rabbit holes. High margins will save you from death.
[1] https://www.kickstarter.com/projects/rideye/rideye-the-black...
[2] https://www.kickstarter.com/projects/voltus/voltus-mobile-po...