Re:The Weird Abandoned Spaces of Virtual Worlds
by joshYarnspinner on Saturday August 22, 2015 @04:24PM
(#10103640)
In the first few years, people always spawned at 0 0. This was a large box, sometimes full of withers, which was difficult to escape. I believe that after some people completely covered 0 0 in cobblestone, rendering escape de facto impossible, the random spawn point system was introduced, in order to make it more difficult to cover all spawn points.
I'm assuming you used an offline version.