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Re:Netflix – Chasing 60fps [video] by comex on Wednesday August 12, 2015 @07:40PM (#10051489)
These days, more like millions of (textured) polygons :)
Re:Netflix – Chasing 60fps [video] by jeremiep on Wednesday August 12, 2015 @07:58PM (#10051542)
Depends of your platform, shader complexity, the number of GPU context switches and the number of sync points.

Mobile devices for example still have a hard time going over the quarter-million mark and thats assuming the GPU is near 100% usage, which in reality is probably closer to 60%.