Re:Netflix – Chasing 60fps [video]
by comex on Wednesday August 12, 2015 @07:40PM
(#10051489)
These days, more like millions of (textured) polygons :)
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Depends of your platform, shader complexity, the number of GPU context switches and the number of sync points.
Mobile devices for example still have a hard time going over the quarter-million mark and thats assuming the GPU is near 100% usage, which in reality is probably closer to 60%.