News for hackers. Stuff that matters.
Re:Five Years of Being a Full-Time Indie Game Developer by GuiA on Saturday August 08, 2015 @01:23PM (#10027954)
> but I haven't seen a great game fail.

Think for a bit about your sentence and what it implies :)

(solution: that you've seen 100% of all great games ever submitted to the app store, which seems doubtful)

Re:Five Years of Being a Full-Time Indie Game Developer by rsaarelm on Saturday August 08, 2015 @02:47PM (#10028263)
It is falsifiable though. All you'd need is for someone to notice that a game that has been lingering in obscurity for years is actually great and start bringing attention to it.
Re:Five Years of Being a Full-Time Indie Game Developer by Paul_S on Saturday August 08, 2015 @06:50PM (#10028876)
There many games that only achieved success years after release (for example Psychonauts). It's the same thing as with films (my favourite: Blade Runner).
Re:Five Years of Being a Full-Time Indie Game Developer by emsy on Saturday August 08, 2015 @02:37PM (#10028224)
This is logical nitpicking and I don't even think you're right. It just implies that of all the games I've seen no great one failed. A game can be great by an arbitrary measure and still fail comercially.
Re:Five Years of Being a Full-Time Indie Game Developer by philsnow on Saturday August 08, 2015 @01:41PM (#10028031)
Nonsense; the statement is true if he has seen exactly two games, both of which were "crap" and both of which failed.
Re:Five Years of Being a Full-Time Indie Game Developer by ectoplasm on Saturday August 08, 2015 @03:05PM (#10028316)
The statement is also true if he hasn't seen any games. It's just an anecdote about his experience, that's fine.