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zuluonezero

Re:Julia 1.13 Highlights on Sunday September 13, 2026 @06:04PM (#49689177)
Over the last three years I have been doing a focussed investigation of a lot of different programming languages and styles (about 38 last count). I was reflecting over the weekend which one I really liked best. Not really for features or functionality or toolset just which one felt 'right'. Julia came out on top as the one language I wanted to play with more and I wish could give a reasoned well justified argument for it but it's really just a feeling. The right mix of intelligent design, power, absence of evangelical idiocy, and a pleasing interface. So nice to get that feeling validated from the random workings of the world and see this release message this morning. Thanks Julia team.
That's the most expensive piece of toast ever made! I want one. Can in open the jar of jam yet?
Re:Work with the Garage Door Up on Saturday April 25, 2026 @06:46PM (#47905334)
Very much liked the split screen popping from one link to another flow from this website. Nice idea.
Re:Windows 11 Notepad to support Markdown on Wednesday February 25, 2026 @03:44PM (#47157590)
Yes. Supports .md but when you try to save back to .txt it does something to line endings that you cannot see in notepad but if you grep your .txt files from wsl like, I do all the time, you get page long strings instead of matching lines. It's weird and I haven't dug into the cause as it was easier to save as a new note but pretty sukky for an IT company to miss something like that.
Re:I write games in C (yes, C) on Saturday February 07, 2026 @04:50PM (#46928481)
Nice looking games though.
Re:Tonemaps on Friday September 19, 2025 @06:55PM (#45307737)
Nice succinct article. Thanks.
Re:Which Colors Are Primary? on Saturday August 09, 2025 @07:17PM (#44851269)
Gourney Color and Light and one of the same name by Pickard et al. are a really good artist centric exploration of color.
Re:Local LLMs versus Offline Wikipedia on Saturday July 19, 2025 @10:27PM (#44621432)
Now this is the juicy tidbits I read HN for! A proper comment about doing something technical with something that's been invested in personally in an interesting manner. With just enough detail to tantalise. This seems like the best use of GenAI so far. Not writing my code for me or helping me grock something I should just be reading the source for or pumping up a stupid start up funding grab. I've been working through building an LLM from scratch and this is one time it actually appears useful because for the life of me I just can't seem to find much value in it so far. I must have more to learn so thanks for the pointer.
Re:2.5D Rendering on PlayDate on Friday May 09, 2025 @03:08AM (#43934488)
Good article and interesting technical description. Stays on the side of "proud developer keen to share details others would find interesting" and away from the "I made a game and here is my blog to advertise it". I do like hearing about Playdate development and wish I had one. There is lots of other Doom-like games out there with decent descriptions of the ray casting algorithm but the additional tweaks you made for the platform are fascinating.
Related technology developed in Australia with bagasse (sugar cane waste products) https://www.statedevelopment.qld.gov.au/news-and-events/turn...
No thanks my closest grass is covered in dog pee!
Re:Pigment Mixing into Digital Painting on Tuesday December 31, 2024 @05:59AM (#42557933)
This is the feature that sold me on Rebelle 7 (which is hands down the best digital painting software I've used). Being able to translate oil painting mixing techniques onto a digital workflow was a game changer for me.
Re:Timemap.org โ€“ Interactive Map of History on Thursday December 12, 2024 @04:04PM (#42403304)
This is fine but Australian history seems to start in 1860! Completely misses about 60,000 years of history. https://aiatsis.gov.au/explore/map-indigenous-australia
Re:Unexpected Keyboard on Thursday December 12, 2024 @03:56PM (#42403238)
Thanks this seems very good. Being able to flick #! off the 'e' is nice. The position of . and , is a bit weird on the left of the keybord. But i do like the curser control and brackets usage. There is some buggy activity with capitals appearing eg ttt55555%%%%%TTT% randomly. And it misses autocomplete and auto capitalisation for general usec
What I found particularly disturbing about this was that I had to swipe away two pop ups and a lower banner just to start reading. All the while my subconscious was asking if I would like to just pick up a book. Then I got distracted by an ad for another article on the right of the screen. .
Re:How I lost my Google Play dev account forever on Friday August 23, 2024 @05:52PM (#41333422)
On the positive side you just got another happy player. Thanks for making it available and accessible.
Re:Medieval on Wednesday August 07, 2024 @04:35AM (#41179396)
Life changed
I'm feeling the irony of not being able to read this article due to the banner advertising in the Bloomberg site.
Re:An animated introduction to Fourier series on Tuesday June 04, 2024 @06:15PM (#40579512)
This is an excellent review with animations that make the math visually intuitive. I love how it grows from the simple to the ridiculously complex at a reasonable pace.
Re:Atari's Mike Jang on Saturday May 04, 2024 @06:38PM (#40260872)
The design of the Star Wars cabinet stands out as the single most immersive game experience in my life. It fired my imagination. I was always bad at that game but while playingit I was a Starship Pilot! But I could clock Missile Command so I learned to play it with my feet sitting on a stool. It's not sad news for me that Mike has died, we all do, and seemed to have lived a full life. Thanks for giving some insight into it.
The irony of reading this article on pc gamer and getting a pop up for them sending me notifications in my browser was priceless.
Re:Learning about debuggers on Friday February 16, 2024 @04:22PM (#39403148)
On the other hand finding curated lists like this opens up whole new worlds of investigation and get bookmarked for further discovery. This is one of the main reasons I enjoy HN. Thanks for sharing.
Re:Claude Bragdon: Drawings of the Fourth Dimension (2022) on Saturday December 30, 2023 @04:43PM (#38819497)
Just lost half an hour on this site, Well done and thank you.
Re:Yoyozo (or, how I made a Playdate game in 39KB) on Wednesday November 22, 2023 @03:38PM (#38384768)
I'm loving everything I see about the Playdate. This is how gaming should "feel". Keep up the good work.
Re:Clone-a-Lisa on Saturday August 19, 2023 @06:16PM (#37193879)
What score can I get if it looks like Lisa Simpson?
Re:Godot Arrives in the Epic Games Store on Friday March 17, 2023 @05:28PM (#35203164)
Every time I open Unity these days it I hate it a little bit more. Everytimy I open Godot I love it a little bit more. The bloat vs the transparency. The frustration vs speed of development. Godots catch phrase should be: Godot gets out of your way! Unity may have democratised game dev but Godot made it fun again.
Re:Godot 4.0 Released on Wednesday March 01, 2023 @05:23PM (#34989181)
Best engine I have used for years - thanks Godot community and tech leads.
Re:We are all nerds: The literary works of Neal Stephenson on Sunday August 28, 2022 @05:28PM (#32632231)
The Baroque Cycle made me understand maths and the impact of the 18th century renaissance on computing. It made me more curious to learn algebraic concepts that I had neglected. Plus he wrote those long books by hand with ink and a feather dip pen! It has a kind of crazy genius stupidity to it that is serious and light at the same time.
Re:Creativity requires solitude on Thursday August 25, 2022 @05:42PM (#32600304)
Thanks

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