zhisbug
Re:
on Tuesday March 17, 2026 @05:10PM (#47418370)
Re:Create a 5s 1080p Video in 4.5s with FastVideo on a Single GPU
on Friday March 13, 2026 @05:10PM (#47369966)
Re:
on Monday August 04, 2025 @06:18PM (#44791968)
live demo is here: https://fastwan.fastvideo.org/
Re:
on Monday June 30, 2025 @04:35PM (#44427570)
Pokémon is increasingly used to evaluate modern large language models, but current practices lack standardization, and depend heavily on game-specific harness. The Pokémon Red involves three major tasks—navigation, combat control and training a competitive Pokémon team. We find they come with limitations: navigation tasks are too hard, combat control is too simple, and Pokémon team training is too expensive. We address these issues in Lmgame Bench, a new framework offering standardized evaluations and initial results across diverse games.
Re:
on Friday June 13, 2025 @05:46PM (#44272589)
where other models tops out in a few moves
Re:
on Tuesday April 08, 2025 @05:27PM (#43626642)
More details here: https://x.com/haoailab/status/1909712259326394519
Re:
on Thursday March 06, 2025 @07:06PM (#43286323)
We find that spatial perception and spatial reasoning remain very difficult even for the strongest models like o3 or Claude 3.7
Re:Can LLMs play real-time games like supermario (other than Pokemon r...
on Friday February 28, 2025 @03:04PM (#43209727)
gaming agent code here: https://github.com/lmgame-org/GamingAgent/tree/main
Can LLMs play real-time games like supermario (other than Pokemon red)?
Re:Sliding Tile Attention: A New Method That Speeds Up HunyuanVideo's ...
on Thursday February 20, 2025 @01:26PM (#43118255)
Sliding Tile Attention: A New Method That Speeds Up HunyuanVideo's Outputs by 3x
Fast Video Generation with Sliding Tile Attention
Re:Fast Video Generation with Sliding Tile Attention
on Tuesday February 18, 2025 @07:19PM (#43096929)
Sliding tile attention accelerates Hunyuan video generation by 3x with no quality drop and no need for training
More Efficient Chain-of-Thought Reasoning Through Certainty Probing
Re:More Efficient Chain-of-Thought Reasoning Through Certainty Probing
on Monday February 17, 2025 @09:36PM (#43085501)
Try our demo and let us know
Re:Evaluating LLM Reasoning Through Live Computer Games
on Wednesday February 12, 2025 @07:22PM (#43031366)
This is pretty clever and seems to have high potential, but it still relies on humans. What if some day all humans cannot outsmart AI?
Re:AI Space Escape: Playing Games While Evaluting LLM Reasonsing
on Tuesday February 11, 2025 @04:04PM (#43018341)
please try and give us feedback!
AI Space Escape: Playing Games While Evaluting LLM Reasonsing
Re:AI Space Escape: Playing Games While Evaluting LLM Reasonsing
on Tuesday February 11, 2025 @03:22PM (#43017858)
We hope to redefine ai evaluation via our gamified AI evaluation platform: game arena!
Efficient LLM Scheduling by Learning to Rank
Re:Efficient LLM Scheduling by Learning to Rank
on Tuesday January 14, 2025 @04:11PM (#42703921)
We study how to approximate the famous shortest-job-first scheduling in LLM inference!
Re:FastVideo: 720p 5s video generation in under 1 minute, open-source ...
on Tuesday December 17, 2024 @03:56PM (#42445240)
Hugginface model and data link: https://huggingface.co/FastVideo
FastVideo: 720p 5s video generation in under 1 minute, open-source and fast
MuxServe: Flexible Spatial-Temporal Multiplexing for Multiple LLM Serving
Consistency LLM: converting LLMs to parallel decoders accelerates inference 3.5x
Re:Throughput Is Not All You Need: Maxing Goodput in LLM Serving via D...
on Monday March 18, 2024 @05:28PM (#39750279)
New work from the vLLM team that disaggregates prefill and decoding to maximize goodput (throughput subject to latency constraints) in LLM serving
Throughput Is Not All You Need: Maxing Goodput in LLM Serving via Disaggregation
Re:Break the Sequential Dependency of LLM Inference Using Lookahead De...
on Tuesday November 21, 2023 @03:12PM (#38369385)
New parallel decoding algorithm that trades flops for latency reduction