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vbtechguy

Hard to say but your actions might have helped not hindered especially if active attacks were underway before Oct 21 forcing PHP folks to act faster.
Re: on Saturday October 03, 2026 @01:41PM (#49946192)
Created my first Claude Code Mod, desktop-statusline to bring CLI statusline to Claude Desktop app
Re: on Saturday September 26, 2026 @08:33AM (#49855916)
120 headless Claude Code prompts across all five effort levels
Re: on Thursday September 03, 2026 @11:19PM (#49560141)
With Claude Mythos 5.1 and Claude Fable 5.1 release, they also announced their Trusted Access For Claude Mythos 5.1 programs, Cyber Verification Program and Life Sciences Verification Program which reduce the safeguards for defensive security work - including pentesting, red-teaming, bug bounty etc.

I applied and got approved into Cyber Verification Program (CVP), and thought I'd share the step by step process with screenshots from application start to approval in my write up at https://ai.georgeliu.com/p/anthropic-trusted-access-for-clau...

Re:Rsync 3.4.3 has hundreds of Claude commits on Saturday May 30, 2026 @05:40AM (#48334403)
What's the difference between experience a human made bug versus an AI made bug in software?
Re: on Tuesday May 05, 2026 @02:38PM (#48026663)
Trusted Access for Cyber is OpenAI’s identity and trust-based framework for cybersecurity professionals. OpenAI announced it in February 2026 alongside GPT-5.3-Codex.

A banner appeared at the bottom of my Codex session: “This content was flagged for possible cybersecurity risk.” Pointing to chatgpt.com/cyber and OpenAI’s “Trusted Access for Cyber” program.

The article outlines how I got verified for Trusted Access for Cyber.

Re: on Monday April 27, 2026 @11:12PM (#47930090)
All it takes is 3 environmental variables need to be set in ~/.claude/settings.json config file for you to regain access to Claude Opus 4.6 and Opus 4.5 selection in /model selection
Re: on Sunday April 26, 2026 @05:22AM (#47908788)
Anthropic’s Claude Opus 4.7 prompting guide references that prompt steering can impact Opus 4.7 more than previous Opus models. Opus 4.7 calibrates to task complexity and lets its extended reasoning be shaped by the prompt.

I did benchmarks of 200 headless Claude Code sessions comparing Opus 4.6 and Opus 4.7 1M-context models across effort levels and prompt steering variants - concise, step by step, ultrathink and how that impacts token usage and costs and instruction following performance.

Re: on Thursday April 23, 2026 @10:18AM (#47876061)
Claude Code now exposes a reasoning_effort knob with five public rungs: low, medium, high, xhigh, max. The pitch is simple. Higher effort means more thinking, which means better answers on hard problems.

The unasked question is what that knob actually costs, in tokens and dollars, and whether the same crank behaves the same way across different models. I spent an afternoon of subscription quota finding out

Re: on Sunday April 19, 2026 @11:31AM (#47825037)
I created this Claude Code session-metric skill pluginso that I could have insights into Claude Code models' tokens and cost usage at both the project level and also at the individual chat session level.

There are still some Claude Code users reporting having hit their 5-hour session limits prematurely, and I’m always curious how their patterns of usage differed from mine. So I’m hoping this session-metrics skill becomes a useful tool for others as well

Re: on Thursday April 16, 2026 @10:01PM (#47801752)
Boris Cherny, creator of Claude Code, posted a six-part thread on Threads on how he and his team get the most out of Opus 4.7. The tips are small on their own but coherent together. I went through each one, cross-checked it against the Claude Code docs, the migration guide, and the Opus 4.7 announcement, and pulled out what I think actually matters.
Re: on Thursday April 16, 2026 @04:00AM (#47790053)
I wanted per-turn visibility at the individual Claude Code chat session level. So I built a Claude Code skill, sessions-metric that reads Claude Code’s raw conversation logs and breaks down every response at the project and project session level.

There are other popular usage tools, ccusage, ccburn, Claude-Code-Usage-Monitor, codeburn etc, but none would also operate at the Claude Code individual chat session level.

Re: on Tuesday April 14, 2026 @08:13AM (#47764597)
Claude Code/Cowork Skill called, ai-video-creator allows video generation using a unified API that aggregates ByteDance Seedance 2.0, Kling 3.0, Google Veo 3.1, Grok Imagine, Wan 2.7, Runway, ElevenLabs, and Suno AI behind a single authentication flow.
Re: on Tuesday April 07, 2026 @09:03PM (#47683418)
I built a Claude Code skill that generates images from the terminal and also via Claude Desktop MacOS app and Cowork. One command, any AI model, with transparent backgrounds, reference image editing, prompt engineering patterns, and composite banner generation built in.

The skill supports five AI image models through OpenRouter’s API, all proxied through Cloudflare AI Gateway for monitoring and cost control:

Gemini 3.1 Flash Image Preview (Google Nano Banana 2) FLUX.2 Max Riverflow v2 Pro Seedream 4.5 GPT-5 Image

Re:Building an AI Image Creator Skill for Claude Code on Sunday April 05, 2026 @01:17PM (#47651587)
I built a Claude Code skill that generates images from the terminal and now also via Claude Desktop MacOS app. Skill supports image generation via Openrouter models

Gemini 3.1 Flash Image Preview (Google Nano Banana 2)

FLUX.2 Max

Riverflow v2 Pro

Seedream 4.5

GPT-5 Image

Here is how I set up Gemma 4 26B for local inference on macOS that can be used with Claude Code.
Re:Claude Code Space Invaders Game on Wednesday December 10, 2025 @07:32PM (#46226123)
Claude Code Opus 4.5 created a Space Invaders Game with Claude Code Mascot style and theme
Re:Claude Sonnet 4.5 on Tuesday September 30, 2025 @05:13AM (#45423498)
Claude Sonnet 4.5 definitely the best model I've tried to date - my evaluation rankings against 23 AI models at https://github.com/centminmod/claude-sonnet-4.5-evaluation :)
Re:Grok 4 Fast on Sunday September 21, 2025 @04:33PM (#45326373)
I tested Grok 4 Fast, and it does a bit better than Sonoma Alpha models, but nowhere near Grok Code Fast 1, Claude, etc, for code analysis at least. Posted my comparison evals at https://github.com/centminmod/code-supernova-evaluation
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Wednesday April 16, 2025 @01:15PM (#43707888)
Firebase Studio still too buggy for my liking. It has potential though
Same I have paid subs with ChatGPT Plus, Claude Pro and Gemini Advanced and utilise them for brainstorming part without fear of token usage billshock as they are fixed monthly subscriptions.
That's why Gemini 2.5 Pro was so helpful too with 1 million token context window, easily feed it docs for stuff to be more accurate
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Saturday April 12, 2025 @08:02PM (#43668920)
Yes, same dude. I develop the Centmin Mod LEMP stack :)
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Saturday April 12, 2025 @05:34PM (#43668111)
fixed :)
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Saturday April 12, 2025 @02:57PM (#43667025)
already broke up index.html so no longer an issue
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Saturday April 12, 2025 @10:44AM (#43664809)
Used https://gemini.google.com Gemini 2.5 Pro canvas mode for Gemini Advanced subscription account to ask it to build Atari missile command game in HTML5. Tweeted about it at https://x.com/George_SLiu/status/1906236287931318747 almost one shotted but after I passed level 1, it jumped to level 182 and pulverised my cities and bases LOL
Re:Atari Missile Command Game Built Using AI Gemini 2.5 Pro on Saturday April 12, 2025 @10:42AM (#43664795)
Because the game is hosted on Cloudflare Pages/KV/Workers and domain is already using paid Cloudflare Workers so no additional subscription costs :)

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