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turkeynecks

Re: on Monday October 21, 2024 @02:16PM (#41906793)
I have still never played Factorio
Re:Factorio 2.0 & Space Age DLC (releasing at 12:00 UTC) on Monday October 21, 2024 @01:55PM (#41906587)
lol not sure why the downvotes... I built most of your favourite game
Re:Factorio 2.0 & Space Age DLC (releasing at 12:00 UTC) on Sunday October 20, 2024 @09:04PM (#41899818)
I was lead developer of Factorio's game framework. Worked on it for over 11 years, they paid everyone but me because I rejected a memory-leaking patch they submitted, and I have never downloaded or run the game. Not my thing.
Re:OO Language in 5000 lines of C++ on Sunday October 20, 2024 @03:31PM (#41897884)
Yes, it's MIT licensed.
Re:OO Language in 5000 lines of C++ on Sunday October 20, 2024 @10:07AM (#41895463)
Yes it does accept this formatting, although it's messed up. Here it is formatted https://pastebin.com/ueayaFkn

OO Language in 5000 lines of C++

This simplified example creates 4 buttons that each play a different sound, accessible with mouse, keyboard and gamepad. It's called BooBoo. You can find it on Codeberg.number sfx1 sfx2 sfx3 sfx4 mml_load sfx1 "sfx/b1.mml" mml_load sfx2 "sfx/b2.mml" mml_load sfx3 "sfx/b3.mml" mml_load sfx4 "sfx/b4.mml"map c b1 b2 b3 b4 map_set c "type" "window" map_set c "draw" draw_window map_set c "event"...

( Read More... | 3 comments | on HN )
Re:How much uncreditted code do you use? on Saturday October 12, 2024 @05:54PM (#41823039)
Guess it's a lot, by the lack of response. Thanks.
Re:How much uncreditted code do you use? on Saturday October 12, 2024 @03:48PM (#41821906)
Indie game developers often don't even credit freelancers who worked directly on a game.