toolboc
On PS2, the speed to access SMB is also slower than HDD at around 6 MB/s, however, this is nearly 6x the speed of the USB. Although it is slower than HDD access, it allows for playback of most games without stuttering.
Good point on calling attention to the OG Xbox, as I should have been more specific there. OG Xbox games can only be played back via HDD or Disc due to a limitation in the system itself, however, a number of emulators support SMB paths for playing backups.
Using the same technique, games can also be streamed to PlayStation 3 and original Xbox.
I added some additional support for Xlink Kai so that you can play LAN enabled games over the Pi’s WiFi connection by plugging a compatible game console into the Ethernet port of the Pi or by connecting to an access point that is auto created when a secondary WiFi dongle is attached to the Pi.
I learned that there are usually a hundred or so people in South America who play Halo 2 using Xlink Kai and this makes it very easy to connect to them for lag free multiplayer on original hardware. This feature also works on Nintendo Switch and PSP with a bit of extra work.
The project is open source and [available as a flashable SD image on Github](https://github.com/toolboc/psx-pi-smbshare).
Youtuber VersatileNinja recently published a detailed video on [how to get started with the project](https://youtu.be/Ilx5NYoUkNA) if anyone is interested in taking it for a spin.
Using IoTEdge with Cognitive Services Containers on top of lakka.tv to translate Retro Video Games: https://github.com/toolboc/RetroArch-AI-with-IoTEdge
Curious what you all think about the idea? Personally, I was hoping to use this to translate some games that I picked up recently in Tokyo. Would an ability to play foreign games via machine translation on the fly be something people would actually use?