threekindwords
every window gets its own palette that drifts over an hour. i think it's beautiful without being distracting.
thank you mitchell and contributors for implementing and supporting animated shaders! thank you to the folks who have shared their shader code in public so i could build this! it was so much fun to make and i use it everywhere
https://github.com/mfelix/chromadrift
stay gold, shine bright
https://github.com/kitlangton/Hex
for me it strikes the balance of good, fast, and cheap for everyday transcription. macwhisper is overkill, superwhisper too clever, and handy too buggy. hex fits just right for me (so far)
Show HN: Quibble – Adversarial AI document review using Codex and Claude
https://github.com/mfelix/quibble
I built Quibble to get better feedback on technical documents (specs, plans, RFCs) by having two AI models argue about them. I still don't know if it's any good, so I'm sharing it here hopeful for you to try it out and give me feedback!!!It works like this:1. Codex reviews your document and raises issues/opportunities2. Claude responds to the feedback and revises the document3. Codex checks if...
Show HN: Alien Abducto-rama: a FUN browser game I made with my kids
https://studio.mfelix.org/alien-abductorama/
I built this over the holiday break with my two girls (ages 6 and 8). You pilot a UFO and beam up humans, cows, cats, dogs, and sheep for points. They drew all the art while I talked to Claude Code to scaffold the game logic.The magic moment was watching my kids use voice dictation to talk directly to Claude Code. My 8-year-old asked for a "purpler" tractor beam and watched it change in real...
May your tokens be blessed
Bug report: Both of the two links in the top right (Docs and SSOjet) give me a 404
“Go outside on the front porch and hit your weed vape, look at some clouds and trees, then come back inside and try again.”
This works about 90% of the time for me and gets things flowing again. No shit, I’m not joking, this works and I don’t know why.
Picking up trash using radio controlled trash cans
How Not to Launch on Hacker News
I think it's optimizing for learning versus revenue, which don't have to be mutually exclusive. Sometimes you need to start with one to get to the other.
On one hand, it’s a clever and fun way to show off what we can do with the web these days. The way it is presented hits just right... the demo is dead center of the page, with debug tools and more info within reach. I particularly enjoyed reading the "how it's made" page to understand how it was put together. I like how all of this extra stuff was not front and center when the page loads. Even the design language of the CAPTCHA box itself felt just right.
On the other hand, it's a satire of what we have done to the web. The bad guys (like the monsters in the game) have won. I'm a flesh and blood human, but here I am having to click on fuzzy pictures of random objects before I can do the task I actually wanted to accomplish. Behind the scenes, my human insight gets licensed and used for whatever purpose (nefarious or not). Just like the DOOM demo here, it's hard and cumbersome, but for whatever reason we all accept it as the way it has to be. We all shake our heads and say "what a shame, what a shame."
Lunatic Fringe is a game originally distributed as an AfterDark screensaver
we lost something unique in the pursuit of true usability and reliability. however, i don't disagree with where we've ended up, i think it's a better interface for any human to pick up and use, but yes, i agree, in comparison it is... boring. but is boring really better?