thraveboy
Re:Motorists have been stranded on a major interstate in Virginia sinc...
on Tuesday January 04, 2022 @05:06PM (#29801257)
Boring for Hacker News.. when Hacker News top stories are the same as Google News, it lessens the impact. (I know it's an algorithm)
Re:Where $521B in U.S. Small-Business Aid Went
on Tuesday July 07, 2020 @11:18AM (#23760127)
I really don't believe the high percentage rates and how they are computed.
Having lots of percentages over 100% is just bad data science and analysis.
Look at the state views.
Re:Soviet Armenian Observatory That Held First Conference on Alien Com...
on Wednesday December 20, 2017 @04:33PM (#15974024)
Even though it makes it sound more prestigious, Carl Sagan never was awarded a Nobel Prize.
Re:Ask HN: What inspires you to persevere through adversity?
on Sunday January 22, 2017 @04:11PM (#13457499)
In the end, you only have yourself. Go to an open field and realize that no one is holding you back. :)
How to add more cowbell to your C program. #cowbell++
Re:Thor – A minimalistic operating system in assembly and C++
on Tuesday August 23, 2016 @10:24AM (#12343943)
Here's a better direct link to osdev.org info: http://wiki.osdev.org/Main_Page
Re:Quake's Lighting Model: Surface Caching (1996)
on Monday August 08, 2016 @01:05PM (#12249227)
We should totally put a path tracer in it, that would be fun too. :)
Re:Quake's Lighting Model: Surface Caching (1996)
on Monday August 08, 2016 @01:04PM (#12249214)
Totally! I'll shoot you an email and if you need help hacking on anything, let me know, I just live a life of fun hacking now. :)
Re:Quake's Lighting Model: Surface Caching (1996)
on Sunday August 07, 2016 @10:47PM (#12245164)
Yep. For the radiosity based global illumination things, it's the most common way of framing and solving the way light energy is passed through an environment. And most of the work is in minimizing the computationally expensive visibility operations (shadows, etc) by determining how much light energy is going to pass between two surfaces (based on distance, size, orientation, visibility, etc), and then computing using the fewest rays and the right level of resolution of the energy to efficiently utilize compute resources. Basically... :)
Re:Quake's Lighting Model: Surface Caching (1996)
on Sunday August 07, 2016 @05:30PM (#12243762)
Here's my original Stanford page with info on it, I'm surprised it's still up. lol :)
Re:Quake's Lighting Model: Surface Caching (1996)
on Sunday August 07, 2016 @05:28PM (#12243749)
Looking for a pdf now too. Here's what I've found so far:
https://graphics.stanford.edu/papers/texture/texture.nocolor...
Re:Quake's Lighting Model: Surface Caching (1996)
on Sunday August 07, 2016 @05:22PM (#12243724)
It was so fun, when I first went to grad school Pat, Peter, and I figured out the fundamentals how to separate the lighting from the surface reflection using multi-resolution textures maps. And it was so fun sitting in the Princeton Graphics lab hacking up the Renderman shaders to implement it for the first time. Great memories, and what amazing insights and tools built by so many others to make what we have now possible. :)
Overwatch on Raspberry Pi
Soviet Exploration of Venus
Pied Piper Systems
Facebook Insights Goes Real-Time
Re:Wing Commander's Chris Roberts returns to gaming with ambitious MMO
on Wednesday October 10, 2012 @04:13PM (#4637947)
Sweet! I can't wait for the Android and iPhone releases of this.. :)
Re:Frank Gehry Is Designing Facebook’s New Office Building And That’s ...
on Saturday August 25, 2012 @09:20AM (#4431970)
Totally agree.
Flash Officially Dead on Mobile Devices
Re:Louis CK selling tickets to latest tour exclusively on his site
on Monday June 25, 2012 @08:22PM (#4159456)
benefit
Re:THN Magazine Stole Our Code and Design
on Friday June 15, 2012 @06:02PM (#4118940)
The irony that HM is simply repurposing of HN content is not lost on many.