News for hackers. Stuff that matters.

theappfarm

OK but to clarify, a developer could just create a linkshare URL and then drop those links into bit.ly to track clicks and then conversions on those clicks?

You say you track conversions by source but I assume you have to have 1 URL per source correct? If this is the case you are no different than what I suggest above but you take a 5% cut instead of the developer getting it.

How is this different than using bit.ly?
Re:There's no way that balloon could've lifted a 50 lb boy on Friday October 16, 2009 @02:00PM (#885847)
Just another example of how 24 hr news media is willing to suspend belief, and common sense, for a sensational news story.
Re:In which I stomp on some of our glorious “green shoots” on Wednesday October 14, 2009 @01:36PM (#881755)
"Dear America: you can’t have an economy based on narcissism, good intentions, marketing, catering to rich bored people, really excellent webpages, and selling underpants on the internet."

Quite a statement coming from someone working on "problems in quantitative finance." Not sure which adds less value, high frequency trading or (insert any activity on earth here).

Re:Our Pirate Game is Getting Owned By App Store Pirates on Friday October 02, 2009 @10:38AM (#857084)
Interesting data...to your point about our piracy rates being high at 85% - I agree but think it is only a symptom of our App being new and expect it to trend toward 50% or less in a few months.

Also important to note is that calculated the piracy rate as the difference between iTunes sales and Pinch media uniques. I have found that Pinch Media's data is less conclusive than it used to be so I wasn't using their metrics for either cracked or jailbroken phones.

As for the pirates try before they buy excuse, I agree that this is probably not the case. I think it is a churn game (similar to music) for most pirates - they try hundreds of apps for very little time and stick with only the very few that they like.

As for your piracy block - I tried this once and decided better to let them have a lite version of the app over blocking them entirely. Not sure the point of angering the most vocal, early adopters on the web. Check out a post I wrote dealing with this: http://www.icombatgame.com/2009/05/22/on-the-web-every-users...

The point is precisely that - what does the rest of the app matter if 60% of your users are deleting it in frustration after the first screen?

Also - the web portal requiring maiden name and phone number is a bit extreme. It is as if DD's goal of getting user data outweighed their desire to make the app easy to load and use.