thdoeunt34stnoe
thdoeunt34stnoe on Hacker News
Re:Apple introduces macOS Mojave
on Monday June 04, 2018 @07:08PM (#17233450)
Have you actually used the API? When it comes to submitting geometry and textures (some of the biggest bottlenecks), it's exactly the same as in C. You pass a pointer to your buffer of bytes and they get copied to the GPU for you.
Re:Apple introduces macOS Mojave
on Monday June 04, 2018 @07:03PM (#17233426)
You are correct. However, many in-studio tools are written in OpenGL. These tools are used to model objects and layout lighting, scenes, etc. by artists. They are written in OpenGL, usually on Linux. (Source: I work with several people who formerly built these tools for well-known studios like DreamWorks and Sony.)
Re:Apple introduces macOS Mojave
on Monday June 04, 2018 @06:58PM (#17233398)
FWIW, they've only deprecated it, meaning no new updates. They haven't removed it from the platform. Furthermore, desktop OpenGL seems like it's dead anyway, given that Vulkan has replaced it.