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telman17

Re:Ask HN: Who is hiring? (October 2026) on Thursday October 01, 2026 @10:49PM (#49929377)
I love the mention in the job roles about game experience and your business hours. :)
Re:Plan Mode Is Dead on Saturday September 26, 2026 @12:11AM (#49853123)
I'm not the person who responded to you but I hope they're able to help her and she's okay.

And thank you for the article - it was a good read. I still see folks in my org playing "throw spaghetti at the wall and see what works" and getting frustrated so plan mode (mostly point 2) has been their guardrails almost as much as for the AI.

Re:AI-isms go deeper than em-dashes and 'load-bearing' on Wednesday July 22, 2026 @11:26PM (#49016537)
I often refer to this as word salad and have for the moment written some guardrails as an attempt to keep claude/gpt/whatever from outputting this sort of text. Claude especially likes to ignore the guardrails though. I've tried a few skills as well but it too easily will avoid those as well.

It reminds me of some TV show or Hollywood movie where the nerdy tech person says gibberish and the word "mainframe" a few times, and the main characters have to say "In English please?" I feel like the main character when reading some of these AI-isms.

thanks for trying, it could be a lot of requests hitting it? I haven't seen that issue yet but if you got any kind of console error feel free to share it with me and I can take a look!
Thanks, I used Phaser to build it. The nebula textures are exported from art I did in Photoshop using some cloud brushes from brusheezy. It has a few dozen color palettes that it chooses at random that are used for the connections and the final nebula art.
Super kind of you, thank you.

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

https://starglyphs.com

I am a big Dragon Age fan and sunk hundreds of hours into Inquisition. It had this minigame called astrariums where you had to solve these shapes based on constellation guides by tracing stars. I'm a hobby game dev and wondered if I could procedurally generate these puzzles so they were always solvable. Turns out you can, so I built a space puzzle game around it with a colorful aesthetic. I...

( Read More... | 7 comments | 6 points | on HN )
Re: on Thursday June 25, 2026 @12:08AM (#48668758)
Good to hear! Looking forward to the updates. Thanks for making a simple, non-invasive app.
Re: on Wednesday June 24, 2026 @09:40PM (#48667790)
I've found the posture and blink reminders have been really helpful. I do find myself having to postpone the breaks because they like to pop up when I'm in deep focus. Thing is, I never really mark when I'm in deep focus because I honestly don't realize it when it happens, so it's hard to provide a constructive solution for this app around that.

I haven't seen it in the settings but some "drink water" reminders or just customizing those would be great.

Re:Ask HN: What are you working on? (June 2026) on Sunday June 14, 2026 @11:24PM (#48536221)
I’m working on Starglyphs, a Euler path constellation tracing game. Mostly I just like pretty space things. Hoping to get it out on desktop and mobile apps soon.

https://starglyphs.com

Re:OpenAI's WebRTC Problem on Friday May 08, 2026 @09:14PM (#48070768)
Yep. Maybe there's some additional configuration I'm missing to mitigate the delay but clients don't seem to want to deal with the delay with STT -> Prompt -> TTS. They'll happily suffer occasional quality issues if the conversation feels "real".
Re:OpenAI Livestream: ChatGPT Images 2.0 on Wednesday April 22, 2026 @12:39AM (#47859076)
> for video game assets this is massive.

Storefronts like Steam require disclosing use of AI assets for art. In most indie dev spaces, devs are scolded for using AI art in their games. I wonder if this perspective will change in a few years.

Re:Modern Front end Complexity: essential or accidental? on Tuesday April 21, 2026 @01:59PM (#47852168)
Too often I read something frontend related on HN and am disappointed to find it’s full of hyperbole and/or just a lack of experience or knowledge at what having an actual job writing code on the frontend of a real software customers pay for is like. And half the time their “solution” is swapping out some predetermined mashup stack (usually nonsensical or worse, thrown together by a first year grad) for some other trendy tech.

It feels like the jquery years all over again when the landscape was filled with frontend influencers peddling their speaking services to talk about their naming semantics for css or whatever.

Not saying complexity doesn’t exist and maybe some of it isn’t needed but a surface level blog post that conveniently smooths over all the nuances and problems developers encounter in the real world doesnt do much for me. At worse it just adds to the pile of misinformation about front end in non toy applications.

Re:Thoughts and feelings around Claude Design on Saturday April 18, 2026 @06:04PM (#47819916)
Many designers stuck with Photoshop sadly. Back when I did agency work it was absolutely normal to get PSDs of mockups.
These people existed in the Apollo era just not on a website. We weren't exactly living in a utopia then either and you'd have difficulty convincing some folks to be excited about space exploration then too.

Some people feel their outlook on the world takes precedence. And they'll shit in other people's celebrations to get their point across. Best to downvote or ignore them and embrace what nuance you can find.

Re:Atlassian to cut roughly 1,600 jobs in pivot to AI on Wednesday March 11, 2026 @09:26PM (#47345080)
Perhaps I just haven't noticed them, which is unfortunate. I have noticed that I often have to double or triple click to open a ticket on my board. There's no reason for such a core functionality to be that slow.
No, thus why I said it could be boiled down to.

However as I say in another comment, most of my family are educators so these experiences represent what they've been dealing with for the past 20+ years.

> before laptops there were bad teachers who used books to teach the kids instead of actually teaching - as in: "read chapter 7, there will be a test!"

I think both could be true and I'm not excluding either. The issues I've heard almost always come down to entitled parents who don't want to raise their own kids but have the schools do it for them, then complain when their kid brings home a disciplinary document for not being able to follow simple conduct rules in class.

I can definitely see the push for using technology in schools - what you're saying makes sense.

It's not the individual teachers I blame. I come from a family of educators and a lot of the crappy enforcement falls to the district level, who just want to make the parents happy. There is literally no reason a child needs a cell phone in class. Computers are great. Lock them down. There is nothing unreasonable about this.

This article tries to put the blame on laptops when the real culprit could simply be boiled down to a failure in classroom management and lack of enforcement against cell phones in class, whiny parents who rage when their children are told they can't be playing video games in class, and teachers who are using computer programs to teach the kids instead of actually teaching.

Ban phones from class. For real. Lock down websites that are irrelevant to the subjects being taught. These are all technically possible with the tools schools have. Even Youtube. If something is important enough to show the class, the teacher can show it on their larger screen.

Half these issues can be solved by teaching kids how to use technology meaningfully instead of using it as a babysitter.

Re:Ask HN: What Are You Working On? (January 2026) on Monday January 12, 2026 @12:15AM (#46584356)
I'm working on a cozy animal sanctuary game in Godot. Having used Unity and Monogame only in the past, Godot has been a lot of fun and easy to use.
Re:What Is the Nicest Thing a Stranger Has Ever Done for You? on Saturday December 13, 2025 @06:17PM (#46259178)
I know some people get annoyed at this because of the unspoken obligation to keep it going, but more than once I've been in a drive thru line where the person in front of me paid for my food. Whenever it's happened, I've tried to do the same for the next person. Just little things like that where I realize some stranger who has never met me wants me to have a better day mean a lot.
Re:Why I Don't Need a Steam Machine on Sunday November 16, 2025 @11:07PM (#45950777)
Moonlight/Sunshine is a great steam link alternative if you have a tv box (like an apple tv or similar) that has the Moonlight app available. I'm able to run both steam and non steam games pretty well.
Re:Designing Data Intensive Applications 2nd edition on Saturday September 20, 2025 @10:27PM (#45319488)
San Diego Machine Learning! They're a meetup but did remote discussions for this one.
Re:Designing Data Intensive Applications 2nd edition on Saturday September 20, 2025 @06:26PM (#45318163)
I struggled with it as well, and the experience was made worse by the echo chamber of people around me insisting it was the greatest secret to being successful in software architecture. Who knows if they actually read it.

What helped was to watch a youtube series run by a book club where they actively discussed and took notes together on it. It cut through a lot of the dry writing and got to the point of what the author tries to say. I didn't come out of it feeling more confident, but if I think of something relevant I vaguely remember from the book, I know I can pull it out as a reference at any time.

Thank you, I think I’ll be looking into this.
Re:Descent 3 Source Code on Tuesday April 16, 2024 @02:48AM (#40049034)
With mods, Freespace and Freespace 2 are still especially awesome.
Re:Dog 'Language Geniuses' Are Rare but Apparently Real on Saturday February 24, 2024 @12:41AM (#39489416)
My dog does this too!
Re:The Far Side – By Gary Larson on Wednesday January 31, 2024 @10:58PM (#39212596)
Love The Far Side. “Went to market” with the missing toe had me in tears when I first saw it!
My aunt’s dog does the same! Horses are not allowed nor are people swimming in any way on TV. The dog also seems to prefer when the actors have British accents.
Re:Public Facing Dog on Wednesday December 27, 2023 @03:54AM (#38780251)
What a great story. We have a 3 year old Bernedoodle who resembles a walking sheep on stilts and is around 90 pounds. It is always a joy to take her out at pet allowing public places and see people’s faces just light up when they see her trotting around, tail wagging. She is friendly but also doesn’t greet strangers unless we initiate it. Never had to train her for that, she just always seems to know my comfort levels.

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