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For me, not only was the color, variety, lighting, and texture crystal clear, but I noticed that when I mentally "cut into" the apple, I could see where the pigment from the broken skin cells had been smeared by the action of the knife into the fleshy white interior of the apple. This happened "by itself", I didn't have to try to make it happen. It was at a level of crisp detail that would be difficult to see with the naked eye without holding it very close.
That was the first time I had paid attention to the exact level of detail that appears in my mental imagery, and it hadn't occurred to me before that it might be unusual. Based on what other people describe of their experience, it seems pretty clear to me that there is real variation in mental imagery, and people are not just "describing the same thing differently".
On the other hand, clock time is entirely a social construct whose whole purpose is to coordinate social and business activity, so it should be specifically designed around social customs in order to serve that purpose.
It looks like this is interpolating in HCL or HSV space— that tends to produce unexpected results, including intermediate colors with unrelated hues (pink between orange and blue?), or sharp discontinuities if one of the endpoints changes slightly (try mixing orange and blue, and then shifting the blue towards teal until suddenly the intermediate pink pops to green).
This document[1] also illustrates pretty well.
Interpolating in RGB space has its own issues (more so if gamma is not handled correctly) due to the human visual system's differing sensitivity to different colors— the result is often that two bright colors will have an intermediate color which is darker than either endpoint.
There's a known solution, thankfully: Mix colors in a perceptual color space like Lab or Oklab[2]. The behavior is very predictable and aesthetically pleasing.
[1] https://observablehq.com/@zanarmstrong/comparing-interpolati... [2] https://bottosson.github.io/posts/oklab/
I would love to see a sports game where one team can use both eyes, and the other team only has one eye uncovered. I imagine it'd be downright funny.
This is outright false. A person with acute vision can perceive stereopsis out to 1/4 mile. Trivially, 3D movies are projected onto screens which are 10m away.
> which is why we can also understand pictures
We don't drive using pictures.
This is the opposite of true. In well-designed sensor fusion algorithms, every new piece of sensor data, however noisy, helps to overconstrain the estimate. Each sensor reading helps to inform the interpretation of the other readings. If your system is designed such that more information worsens your inference, you have designed a terrible system.
That, my friend, is called a "web page", and thanks to the open design of the web, literally nothing stops you from setting one up.
The web is already open and decentralized by its very design, and that openness and decentralization is a major reason for its incredible success.
Web3 people want that stuff not to work. They want you to be unable to right-click save. You can already openly save, modify, and share images. Web3 people want to lock it down and charge you for memes.
It is the biggest, greediest grift in recent memory. If you are working on this, don't be fooled by all the empty words about "decentralization"; you are working on DRM for giant hedge funds who are trying to take over and own the entire web. Its current openness is their enemy.
"The fact that I am able to exploit these people means that I am entitled to" is everything wrong with Silicon Valley.
To match a human, it needs to go half a million miles without an accident, and 100 million miles without a fatality.
I'm bullish on self-driving in general, but Tesla's misrepresentation of their self-driving capability has always been just shy of "fraud".
Particle filter is very cool, and it's great that someone mentioned it because it's quite useful in the right circumstances. But it is not a panacea (nor is the Kalman filter), and we don't need to misrepresent it in order to advocate for it in cases where it's applicable.
This will be O(millions * state_size) of flops per frame. A Kalman filter of the same state size will have the expense of a matrix invert, which will be O(state_size^3). So for a state size of, say, 12 floats, the Kalman will be about O(2000)-ish flops. A particle filter with "millions of points" modeling the same system will be O(state_size * millions * flops_per_state_update) which could be literally billions of flops, a six order of magnitude difference.
While there are absolutely applications where the particle filter is a more appropriate choice, it's just false to say that the performance difference is negligible. The difference is quite large.
If the process is linear and the estimation error is Gaussian (or approximately so in practice), the Kalman filter is known to be the optimal algorithm, and the particle filter would not only perform worse, but be more expensive to implement.
The cow will hear a beep long before it gets zapped. It's the same as for invisible fences with pet collars.
And doesn't whether that dollar is "destroyed" depend on why the borrower can't pay it? If it's because someone else got ≥ $1 richer off the borrower, then it seems to me like the supply of money in the economy as a whole hasn't actually gone down.
Also in 2008, it looks like money velocity decreased during the recession (as it's been doing almost monotonically since the mid 90s). It looks like after the crash, velocity increased slightly, and indeed the supply contracted just slightly at basically the exact same time.
It seems like having large supply is desirable/correct when velocity is low.