superbeefy
Now since these videos are user generated they are all recorded with various levels of quality. If your mouse moving through ones that are poorly recorded that split second of playback sounds horrible.
You can simulate the effect if you visit https://giveit100.com/@Benjamin and goto the day 18. If your move your mouse past it you'll hear some really bad static for a split second. Now imagine if all the videos are like that while scrolling down the page, it's a pretty horrible experience.
However, at the professional level I don't see a demise of DSLR. There are certain types of work where, at least with current technologies, it doesn't make any sense. Sports photography you need high burst rates with fast accurate AF. Also large optics, this is more of a feeling, but I would rather be holding a large DSLR body attached to a 500mm super telephoto lens than the equivalent on smaller camera systems, this feeling also applies to large external flash units. Things just feel more sturdy in a larger camera system. Other issue I would have with moving to a mirrorless system is weather sealing, lack of ports like PC Sync and mic input, and flash sync speeds not as fast.
One of the reasons they were down there in FA was to secure some nullsec mining areas so we could produce battleships for them. This was before any battleships existed in the game. Our primary manufacturing system at that time was in a Gallente system Gisleres. When we built the first battleship for m0o it caused a bit of an uproar in our neck of the woods since j0rt was hanging out for a couple days, we had to move the transaction away from the station to avoid the ties from becoming known. We do know however that we handed over the first battleship in the game to them.
M0o was only a handful of pilots, but they had a huge impact on the game, holding entire regions hostage and they caused the only ever rollback in the game's history, as well as direct GM intervention with in game ships. I am quite proud to be apart of some of those historical events in EVE's distant past even if it was from the shadows.
As for bus service thats even worse. One of the original goals of muni was that residences should be within 2 blocks of a MUNI stop. That sounds great on paper, but in reality it makes trips excruciatingly long. When a bus route has to stop at every other block, or in some cases every block, especially on flat terrain, it exemplifies the absurdities of MUNI's grand plan.
Sadly there seems to be a bug with image alignment. Even if I get it right in cropping tool it looks like its shifting all images up and to the right by that looks like 10 to 15px. Other than that fantastic.
The thing that OnLive offered was a way to play high quality AAA game titles on basically any device that has a internet connection and can play video. Where they failed I think was the pricing model, prices were too close to retail products, and it was an ala carte service. If the moved to a subscription based model similar to gamefly I think they could have had more success.