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stopsayingthat

Re:Zelda Screen Transitions Are Undefined Behaviour on Wednesday July 17, 2019 @12:35PM (#20461315)
This is true, and I don't mean to trivialize the work of today's programmer.

However, I suppose somewhat subjectively in reviewing or writing any of this glue or logic layer code using modern web frameworks I've never had the sort of WOW response that I do when I see what the programmers of yore were coming up with.

Re:Zelda Screen Transitions Are Undefined Behaviour on Wednesday July 17, 2019 @12:12PM (#20461040)
If by "understand" you mean glue together all of the high-level abstractions of each of those domains, each of which have mountains of tutorials / blog posts / StackOveflow answers, then sure.
Re:Ask HN: Uncertainty / Monte Carlo Analysis Tools? on Thursday April 18, 2019 @10:22AM (#19691196)
Thank you! This is exactly the kind of thing I was looking for.

It wasn't the one I saw previously, but it's a good starting point.

Ask HN: Uncertainty / Monte Carlo Analysis Tools?

I recall once seeing here a web-based tool that allowed for some really simple uncertainty modeling. It was visual and node based: you could drag parameters around as inputs to functions. Each parameter could have a distribution type set to it (i.e. uniform, normal, etc) and the simulation would evaluate the function by sampling the parameters per their distribution type. You could then chain...

( Read More... | 3 comments | 2 points | on HN )
The fact that you keep referring to moment of inertia as "angular momentums" make me doubt that your story is true.