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stevekwon211

Show HN: I shipped a Rust voxel engine to web, iOS, Mac/Windows, byte-identical

https://0.space/hacker-news/edit

last year I asked HN for gamedev tips because I never made a game before and it was very helpful to build something I wantnow I somehow ended up building a multiplayer voxel sandbox in Rust. Same engine runs on web/ios/mac/windows and stays byte-identicalit is still early and a lot is missing, but multiplayer building already works and it feels kind of insane to mewould love any feedback if...

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Show HN: I rebuilt my AI browser game using 100 pieces of feedback from HN

https://0.space/

In February I posted a rough AI browser‑game prototype and asking game dev tips. Then I got about 100 comments that really helped. I went back, rewrote most of it, and here’s the current state:What’s new - Endless world with mountains, lakes, and altitude‑based snow - Living systems – trees grow, bears roam and charge if you trespass - View switch – press V for first‑ or third‑person on the...

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These are amazing links, I’ll open them all and dig in. Thanks!
With comment from 63, I’ve got to check it out. Seeing someone else’s dev process is such a cool thing.
Trying things I wouldn’t usually enjoy to get more diverse experiences and inputs sounds really valuable. Thanks for taking the time to give me all this advice :)
Thanks! Disquiet was a startup in Korea, it gets about 120,000 software/startup folks visiting monthly
Thanks for the comment! Taking feedback is my choice, and making something I find fun feels really important too
Oh, I like Kirby, but I didn’t know about this YouTube series. Thanks for telling me!
I’ll take a look at Command and Conquer, thanks!!
Playing with game mods seems like a solid experience. I’ve made some mods/games in Minecraft and Roblox before. Doing it a few more times to learn sounds good, thanks for the reminder!
Thanks for suggesting those resources, I’ll check them all out.
Thanks for the recommendation! I’ll post on that subreddit sometimes and ask for feedback.
I get what you mean. Right now, I can only get feedback through anonymous posts like this, but I’d love to talk to gamers in person as soon as I can. I half-expected some of this feedback, but I was surprised and later grateful by how much people gave (including your comment). Thanks :-)
Thanks for sharing the link, I’ll definitely read it
I hadn’t seen that Discord before, thanks for letting me know!
I agree that it’s gotta be fun even without polish. I’ll experiment a lot to make the mechanics solid and enjoyable. Thanks for the comment!
Thanks for recommending those awesome resources, also especially the last two paragraphs. They really helped me see what I should do next.
I’ll watch Tim Cain’s YouTube, thanks for sharing :)
Thanks for the great comment! I’m realizing how important it is to get clear on what I want to make and define what “fun” means to me.
Your encouraging comment means a lot, thanks! I never thought about listening to Valve’s game audio commentary, but I’ll check it out for sure.
I’ve seen levelsio’s posts too. I’m using AI tools like Cursor to build my game right now, and it’s pretty exciting.
Thanks for the book recommendation, I’ll definitely read it! And yeah, I don’t have to take everyone’s feedback. It’s up to me to decide what to use. Thanks!
You’re right, I think I posted too soon. But thanks to that, I learned it wasn’t the best move and found a few people who care about what I’m making. I’ll keep working with them, sharing feedback, and building it better. Thanks for the good comment!
I want my game to create a fun space on the internet for people. I grew up inspired by the internet and other people’s creations. You’re saying that if I’m into games, I should already be exploring them and asking deeper questions, right? Before games, I started with simple web services, so learning game dev feels like going from -1 to 0. I wanted to ask others about the best sources of inspiration first, hoping it’d help me avoid unnecessary mistakes.
Thanks for the great comment! I’ll work on making something people can play right away. I’ll add a guest mode so they can enjoy it without logging in, then sign up to save if they want. I want to make the experience way more user-friendly. Thanks again!
You’re right. Sometimes I’m not even sure if what I want to make is really a “game.” Games have rules and goals, but what I’m building doesn’t have those yet. So is it just a space for people to hang out, like a portal? Or maybe a 3D social network? Or something like Garry’s Mod, a sandbox for creativity?

I need to figure out the best way to share my vision and make something people will keep using and enjoy. That’s going to take a lot of thinking, trying, and messing up. Your comment really got me thinking. I’ll keep digging into it. Thanks!

Since so many people are talking about Godot, I’ll take a look at it. Thanks a lot for the comment! Also, I know it’s hard for a small group to build a big world, but I don’t think it’s impossible. I’m going to give it a shot
That’s an inspiring comment. I really should make lots of small things over and over. I’ll also check out that “Game Thinking” resource, thanks!
Thinking of “play” and “game” as separate things feels really interesting and worth digging into. People enjoy different things, right? So figuring out those key points could be super important for making a good game. I need to talk to the gamers around me a lot more.

It’s too bad you don’t have time to play games these days haha. You should try making an indie game again someday! It’s never too late—when you feel like it, just jump in :)

It’d be awesome to find a great designer to work with. Until then, maybe I should study design a bit myself and make some progress—that might help me convince a good designer to join me. Thanks for the helpful advice!

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