staringispolite
staringispolite on Hacker News
We talk to people all the time who don't have insurance (20-30M last time I checked), don't have dental insurance (~150M), or whose insurance comes with coverage caps as low as $1K-$2K that render insurance effectively useless for them in large operations. Most of the time, customers we talk to actually don't even get as far as the author did, because they can't afford the estimate, let alone the risk of over-shooting it. They just avoid getting treatment (and often get worse in the meantime).
The trick then is how to find a doctor you can both afford AND trust. If you'll excuse the plug, we started Emissary to solve that when a friend's mother had this problem. Our mission is to help connect people to high-quality options they can afford, regardless of where they live in the world.
The medium article only shows info you can get from a Stripe card_id request. Not using https on that page is troublesome, but I don't think there's any evidence to suggest FlyMaids (or even HomeJoy) ever had access to actual CC information.
It seems more likely that this depends on Homejoy's ToS/Privacy Policy. (Although it's certainly possible the transfer was done in a way that violates Stripe's policies, I'm just not familiar with those)
Edit: It might even be the same business entity with different d.b.a names. Good discussion here: https://news.ycombinator.com/item?id=10468161
* Mutex lock (from the article)
* Mutex lock C++
* Python list comprehension
Third time's a charm! The prompt came up, and now I've got a simulated shell of sorts that looks a bit like linux but doesn't have most commands.The main command is "request", which lets you request challenges through this shell. Requests are defined as follows:
foobar:~/ guest$ help
[snip]
request - request new challenge (of type 'tag') [tag]
foobar:~/ guest$ tags
Requesting tags...
algo algorithms
data_struct data structures
low_level low-level representation (binary representations, endianness)
math math
crypto security and cryptography
Had a 2nd friend try the same who's not a coder, and it didn't work, so they're looking at more than very-recent search history.Google Has Secret Interview Challenges Based on Your Search History
Do I know you in real life by the way?
I'm positing that filtering has neither a positive nor a negative connotation; that all information gets through anyway, it's only low-quality sources of the same information that are filtered; and that calling it censorship in a comment inappropriately pre-disposes the reader to a negative reaction.
"Censorship" is a biased word, usually chosen by people who don't like what's being enforced. I would perhaps use the word "filtering" and it's perfectly common in a lot of subreddits. I don't think "censoring" is fair because all the same topics and events will still get discussed. The theory being that now, discussion starts with - on average - better reporting.
If we had two sets of items, one of which we had some cats pee on, and one of which we had some humans pee on, you think you could sort them into cat/human groups with a high degree of success?
I don't know if this makes me biased, but I for one welcome fewer low-quality, link-bait, and/or recycled-story articles.
Day-Makers Wanted
Another good place to start understanding the (dis)incentives in US healthcare pricing is Time magazine's "The Bitter Pill" http://www.time.com/time/magazine/article/0,9171,2136864,00..... Though it's important to note it's not just a US -> abroad market, it's a many-many graph. People travel for cost, procedure availability, doctor specialization, for the experience of travel, etc.
If anyone is interested in talking and passionate about this topic, I'd be happy to treat you to coffee with my co-founder and I in downtown SF. Feel free to email me, my email is in my HN profile.
I bought one retail for $20 from his site. Love the Etsy tie-in. I was hesitant about giving payment info to a new auction site, but this helps the trust factor a lot. (May want to emphasize the seller info early on for this reason?)
* Have you checked out OhLife? I love that it optionally reminds me once a day at the time of my choosing, with an email (Subject: "It's Tuesday, Oct 30 - How did your day go?"). Anecdotally, this greatly increases my retention and activation. Not sure about others.
* OhLife also reminds me of moments in my past, as it learns more about me. (It ends emails with "Remember a year ago? You were all like...".). I've always wanted it to be associated with a mood so it could constantly remind me of good things in my life (filter by mood > X or something). Think 'gratitude' journaling. http://en.wikipedia.org/wiki/Gratitude_journal. I've always wanted an app that would make me happier. Gratitude journaling 'coach' app would be as close as I can think of for this vertical, and MVP could be some simple notifications on top of your app.
Your app in particular:
* Mobile will be great for photos and quick notes, but web input (likelihood I'll be able to use a real keyboard) is important to me for journaling. I hope that'll be an available feature.
* I'm on a 15" Macbook Pro and the path that is supposed to visually draw you down through the product explanation to 'invite' were way off the fold for me. I almost thought you'd removed the invite link. I'd suggest scooting things up a bit, maybe cut off the bottom X% of the phones, since by then I get that it's a mobile app.
* I agree with others that I didn't immediately get that it was private. I'd also want assurances that I can get my data out at any time, but the latter may be a bias among HN people.
* This will suffer from a "Mint"-like bootstrapping problem. It's value is extremely low at the very beginning. Any chance it could import moments from an existing timeline (FB? Path?) that I then choose to keep or not in the app?
* There's a certain "one app to rule them all" mentality, and I'm curious what, in practice, I'll do with events that I want to both (a) remember privately, and (b) share with FB friends. Have you noticed anything with this in your own personal use?
From my understanding in talking with some of the ex-employees: it doesn't seem to have been the issue in this case. But it's a huge point to consider if you're looking for take-aways for your own startup.
1) We had a TON of users across many apps and not just our games (many thousands of apps when you include our user-generated ones).
2) These types of numbers were often "sum(MAU-app1 + MAU-app2 + ... + MAU-appN)". This point was always communicated clearly, but may not have been in the press, or could be a source of confusion? Even if communicated clearly, this may still seem like bloating the numbers: but my understanding is it more accurately represents the amount of impressions one would expect (from say a cross-promo with other games, or ad sales) than if you were to de-dupe them by Facebook ID. In other words, say you have 2 games with 10M MAU each, and 2M users play both: it's preferable to make decisions based on 20M as opposed to 18.
3) All apps' MAU/DAU numbers are public anyway, so there's not much to hide.
Thanks for complementing Ravenwood, btw. I really appreciate that. (I was a pre-alpha engineer)
The Facebook ban was due to one of many small ad tests (<<1% of users each IIRC) we did with third parties, and had already stopped. Turns out one of them was later banned from Facebook, as was anyone who did business with them, regardless of how small or how short. IIRC we weren't even working with them when we got the punishment. But once accused, this kind of thing tends to stick with public perception.
Can't speak to the indie dev thing as I wasn't there at the time and haven't followed it. I will say that the studio that shut down wasn't the same studio as this controversy, but another in the "6L" umbrella.
The fact remains that the people there were some of the best I've worked with, and no one I knew wanted to screw anyone over or copy games. If anything, we had to scale back our vision at times. They were mostly engineers/artists/etc just incredibly happy to be getting paid to make original games after trying to 'break in' to the industry for so long. And the many people who played our games & our competitors' - even other game designers - thought that ours were pushing the boundaries of the industry forward.