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sronors

Re:Google Podcasts to shut down in 2024 on Tuesday September 26, 2023 @10:35AM (#37660016)
Been using Antenna[0] for years now, highly recommend!

[0] https://antennapod.org/

Re:I made a virtual bookshelf on Saturday May 07, 2022 @09:02AM (#31294162)
To provide more anecdata, I consistently read more than in the original post. But I found myself reading less during 2020 even though I had more time to read.

I guess 2020 just sucked.

Re:Ask HN: Favorite Blogs by Individuals? on Thursday May 27, 2021 @09:46AM (#27303025)
- https://heredragonsabound.blogspot.com/ - detailed posts about procedural generation of fantasy maps

- https://thealexandrian.net/ - for tabletop rpg content

Re:Dungeon Scrawl: Old school maps in minutes on Tuesday June 23, 2020 @11:54PM (#23623901)
Not sure if it fits your requirements but there are games like No Thank You, Evil from Monte Cook Games. It is geared specifically toward kids.
Good points. You also may find yourself wanting to have more than one robot. And then you may want them to talk to each other.
Re:Learning to Ask: Neural Question Generation on Tuesday July 31, 2018 @10:08AM (#17653227)
Data and code seem to be here[0].

[0] https://github.com/xinyadu/nqg

Re:Ask HN: What non-work task have you automated? on Thursday October 12, 2017 @11:20AM (#15458608)
I just made one! It can be found here[0]. Not perfect and relies on a Google Form for now, so a Google account is needed to view and copy the form.

Also, if you want it to take sections of the Player's Handbook, you need a PDF of it! Depending on your PDF, the page numbers may need to be tweaked.

Let me know what you think!

[0] https://github.com/trevormcdonald/intro_dnd

Re:Ask HN: What non-work task have you automated? on Wednesday October 11, 2017 @03:30PM (#15452662)
Creating Dungeons & Dragons characters. I found that for first time players it is difficult to overcome the initial onslaught of information and rules. So I created a form-based questionnaire that abstracts out most of the uninteresting parts of creating a character, their stats. Based on how a player answered the questions, they are emailed a filled-out character form along with relevant information to their character if they want to read up more.

This saves me and each player a fair bit of time, as every new player gets a personalized starting point, making explanations shorter and more relevant.

That's a pretty fun picture. Imagine the crane game being played scaled up and in a warehouse. That's what we're talking about here!
Yeah, should be just trig. It seems the advantage the arm-based system has is more options for the pose of the end effector when grabbing stuff. But that also means you can get the arm into poses with much less manipulability. If you just need to grab items from a box, seems like the Cartesian robot is simpler, and wouldn't have that problem.
I'm confused why more teams haven't used Cartesian systems. In my experience, arms with many rotational joints can become very complicated even for pick and place tasks. Do most teams use off the shelf bots or build their own?
Re:Software question on Tuesday August 08, 2017 @09:13AM (#14957452)
You can find some discussion of how HN works here [0]. It appears they use Arc [1].

[0] https://news.ycombinator.com/item?id=14371189 [1] http://arclanguage.org/install

Re:Show HN: Crontab-ui with new features on Wednesday August 10, 2016 @04:53PM (#12264677)
This looks nice, how does the import/export work across multiple machines?
Do they include a manifest of physical parts Mycroft includes?