snide
I live next to a State Park. It sounded really cool when I bought the house. No neighbors! Privacy! There is a trail accessible from my properly that goes into some woods, which you only want to be in during the Fall / Spring because the ticks and chiggers are intense.
The biggest issue with sharing a border with the state is the fence line. Technically it's on them to maintain. The woods are filled with mostly 200 foot trees. They exist right up to my property and fall every year during big storms. There goes the fence line. I have dogs so the fence is important. Otherwise they run out into the woods that have licensed bow-hunting during the Winter.
In practice its impossible to get the fence fixed. You are working through layers of bureaucracy and mismanagement. There is no vested interest from a parks service to work well with hundreds of neighbors individually. I'd build fence lines myself, and could easily pay for it, but it's the upkeep of those fences that would be difficult because so many trees (really, it's every year) fall down from their side.
My main point is that sharing a properly line with the government is more like sharing a properly line with nobody. You may as well own that land. Don't expect any upkeep and go in with eyes open.
An Activity Feed for One
I'm VERY impressed with Claude 5. I had long ago given up hope that my real-time systems would work without a lot of hacky time-windows and throttle checks. On a lark to try things out, I decided to try out the new model and talk in the output I wanted for a rewrite [1], not the solution. I just listed my problems and places I've had keeping track of my code. It went off and rewrote everything in a much more elegant solution where the state followed a very clear pipeline. It had to navigate YJS, Partykit, Svelte, Three JS, R2 hosting, and a Turso DB I was running in an embedded state for speed.
I watched it hit the wall a few times, and then sudden say... fuck it, i'm making something easier to reproduce over in /tmp to try and solve this (with a more minimal setup). I'm utterly bewildered with how well it did and how much better my app runs. The /usage would have cost me $230 bucks based on how many tokens it consumed if I wasn't already on a max plan. I'm going to miss not having it when the time-window runs out later this month, and will likely occasionally dip in for big projects and just pay my way out of some problems.
I'll also say I like it's MOOD much better now. It's a lot less congratulatory, and talks through it's reasoning in a much better way. Look, it's not a real coder, and I'm sure there is some flaws, but it took my crappy ideas and said... hey, i understand what you want to do, here's a way to do it better. Also, I removed 2x the amount of code that it added. Really impressive.
What folks seem to avoid is that a Junior (in ANY subject) has the ability to LEARN so much faster with an AI research assistant, and that becoming an expert has accelerated for those with the personal stamina to dig deep (this as a requirement hasn't changed). I spend just as much time with my AI tooling asking questions as I do asking it to "build" or "fix" things. "How does this work?". "Can you suggest other tools?".
I think some people always think about AI as an input / output relationship, when a lot of the time, the fiddling in between, with or without AI was always the important part. Yes people will suck in the beginning, against they always did. I think the good folks though will suck for a MUCH shorter time than I did getting into things.
A lot of people will drop out and get discouraged. That happened before too. Learning things requires persistence. I think the only real case to be made is that AI's sense of immediate pleasure can neuter people away from running into friction. AI natives likely won't understand friction and question it.
My wife used to work at Acoustic Guitar magazine. She said the most common sales line to sell a guitar at Guitar Center was "it looks good on you". The sound of guitars might not be aesthetics, but in regards to sales, it most certainly is. Everyone plays the same guitars because they grew up seeing their idols play those guitars.
Andreessen Horowitz Is Spending on Politics Like No Other
I built Counter Slayer specifically for 3D board game inserts, and that's really all I use it for. It sits on the shoulder of Svelte and Threlte (Three.js) for most of the hard stuff.
Being a user of your own product is everything. Every designer I've ever hired were good, not so much because they were a great designer, but because they understood the product and could sit in the user's seat.
Creating for a niche
https://www.nytimes.com/2026/03/15/business/the-billionaire-...
This is often done in stores where they say that prices can change daily, and that these tools help them keep prices up to date. The darker pattern is what this law prevents, and that even with this sort of labeling, they can't charge you different from what they charge me in the same store.
Finding My Own Voice
Eventually I moved to JSCAD for the application mentioned in my blog post because I realized I wanted a more complex UI (which meant a web app) than what FreeCAD provided natively. If you're looking for something simple with some var statements though, FreeCAD might be enough.
In my experience, the MCP isn't really needed. Claude at least already can write the code pretty well. The problems are more with getting it to understand the output, which the blog post covers.
Claude Tips for 3D Work
Over the last year I've been hacking on Table Slayer [0] a web tool for projecting DnD maps on purpose built TV-in-table setups. Right now I'm working on making hardware that supports large format touch displays.
Since I also play boardgames, this past month I threw together Counter Slayer [1], which helps you generate STLs for box game inserts.
Both projects are open source and available on GitHub. I've had fun building software for hobbies that are mostly tactile.
The quality of the software, and the fact that it isn't really updated, is another thing, but the actual software availability is there.
All that said, it's still odd there's not at least one boutique option for hobbyists.
I'm a Linux
I worked on (and very briefly ran) MP3.com after the CNET acquisition of the domain (CNET only bought the domain, which I think was for $1 million). It had nothing to do with the original site mentioned here (good on them for archiving it).
The initial idea of the CNET version of the site was that in 2004 we assumed you would need a directory of which music was on which service. At the time there were quite a few (itunes, recently legal Napster, Rhapsody, eMusic...etc) and the thought was that the labels would sign deals separately on each, splitting where legal MP3s could be bought. Rhapsody was the only one where you paid a monthly fee for access, the rest were pay per song or album. The directory was similar to something like justwatch.com now, and it was really hard to build the data catalog from the early Internet spiderweb of music content from these services. Believe it or not, we got most of the data from FTP drops from each service. The site also would review all the different MP3 players of the time (there were a lot of them!).
The iPod and iTunes devoured the industry to a degree that no one needed such a directory. Everyone was happy to pay 99 cents per song, or get it illegally. Rhapsody, which was way ahead of its time, was too niche, and pre iPhone, no one could "stream" on anything buy a computer.
Everyone of course hated our new site. It didn't carry the spirit or the catalog of the indie bands from the original version (we didn't own any of the rights to keep the content), and all of those artists were rightfully very angry about losing a pay stream (which again, was a nod to what was coming later with YouTube partners). It got so bad that we had to remove the message boards completely because it was pure vitriol. We later added independent artist uploads, but by 2005 it was too late and the site mostly made money converting "eyeballs" (search any artist + mp3) into money through ads.
Despite all this, I had a lot of fun working on it, and as a young 24 year old who just moved to San Francisco it was a great way to learn about online communities and how they could turn on a dime. Other, later sites of mine took the lessons learned from MP3.com and became successful, but I'll always have a soft spot for MP3.com.
Here's a screenshot from the site in 2004! https://www.davesnider.com/file/d979a4b48bb
Show HN: I built a virtual tabletop for in person RPG games
Hey all. I've spent the bulk of 2025 fiddling with Table Slayer, a virtual table top specific to in person play with a television. Although there are plenty of options for playing games like Dungeons and Dragons online, there wasn't much tailored to running a game with friends at a table.The source is open[0], and my stack is currently SQLite, Sveltekit, and Fly. I use Cloudflare for my media,...
I'm currently building a prototype hardware component (essentially a large format touch screen) that people can purchase alongside.