snayss
snayss on Hacker News
Posted by
snayss on Saturday January 10, 2026 @01:15AM
from the codercat.xyz dept.
Posted by
snayss on Saturday December 23, 2023 @07:08PM
from the codercat.xyz dept.
Posted by
snayss on Wednesday September 27, 2023 @03:43AM
from the self-post dept.
If there are enough upvotes we can send it to Bjork and Lex !! <3
The metamodern art collaboration of the musician and poetess Kiki Yago and 3D Graphics Engineers Kif and Snayss (
https://instagram.com/snayss).
Clip produced in Unreal Engine 5.
ahh nice! Bringing hacks like that into the wild is always cool, unpredictable :P I want to mess around more with ARP manipulation....
hard to transition otherwise :(
I agree. Medium dying in a fire seems like the best option...
yea I definitely agree that python was not the best choice for this little router haha. Originally I was going to try to write the server in GO but was not able to get compile it for openwrt -- so settled for python . I'm not super familiar with writing xmp servers but looks like it could be a good option, will check it:)
cool thanks! will check it out
Posted by
snayss on Monday November 23, 2020 @10:55AM
from the snayss.medium.com dept.
"Flaws and weaknesses involving the deserialization of untrusted data will be a major concern, particularly in enterprise applications, like GRINDR, used directly by vehicle-based systems."
hahah
Posted by
snayss on Wednesday August 07, 2019 @03:48PM
from the github.com dept.
Posted by
snayss on Tuesday July 16, 2019 @04:59PM
from the github.com dept.
Thanks for your thoughts, I actually have noticed and agree with most of them. This project is still a work in progress -- just wanted to share some initial results and get feedback from the community.
> Is this better than some sort of naive interpolation between animations?
The current implementation might not be, but the idea of procedural animation can very powerful. It eliminates a lot of manual labor of creating animations clips / state machines and also can account for realtime unpredictable states.
To see what's possible, you should check out the original demo that this project ported to the web -- https://github.com/sebastianstarke/AI4Animation
I'm hoping to use a simpler version of this neural net, which should reduce computation time by half. There are 8 weight matrices that are dynamically blended every frame ( the bulk of the computation ). This number can supposedly be reduced to 4 (according to original research).
I'm getting ~ 50fps with 2.2GHz Intel Core i7 and Iris Pro 1536MB, MacBook Pro 2015. The matrix multiplication is using numjs, and runs on a single core (no web workers).
Yeah, we had to do retargeting of the original wolf skeleton to the skeleton of the dog model. That was kind of tricky, and introduced this front leg crossing artifact...
it's actually a dog :,,) . We agree, adjusting the lighting now.
To be honest I don't have much knowledge about licensing. If you want to experiment with this project for any use please go ahead -- although if you want to use the original dataset, you would have to follow the original licensing
We just liked the cyberpunk theme, will make another informative / non-stylish demo soon
Posted by
snayss on Monday April 22, 2019 @09:49AM
from the show-hn dept.
Posted by
snayss on Sunday March 10, 2019 @01:10AM
from the github.com dept.
Posted by
snayss on Tuesday September 04, 2018 @10:09AM
from the github.com dept.