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2 examples how great sound effects turned boring apps into mobile fun

http://blog.smashapp.com/2011/07/19/2-examples-how-great-sound-effects-turned-boring-apps-into-mobile-fun/

We all know how important music is for games, whether they are played on mobile, desktop or Wii/PS. But, what’s more interesting is how some creative developers managed to turn ordinary apps into great things by adding cool music and sound effects.

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How to earn money from your free mobile app - part 2

http://blog.smashapp.com/2011/06/15/developers-how-to-earn-money-from-your-free-mobile-app/

Giving your app for free does not mean ‘not earning money‘ from it. Just look at the list of Top Grossing apps in the App Store and you’ll see that 6 out of the Top 10 apps come for free. In the second post of the ‘freemium app model‘ series we are analyzing the ways you can use your free app to earn money or generate business leads. You can incorporate mobile ads in your apps and earn money...

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Yes, it's true that many users will choose the paid app, but as Thom explained there are also a lot of them who will choose the free alternative at all costs. So, the idea behind this post is to find a way to get them to and try to earn some money from them (by conversions into full versions, in-app purchase or ads - this will be the next post tomorrow), instead of ignoring them. This is especially important for individual developers and small teams that do not have means to push the apps in other ways such as advertising. Secondly, the store is already full of limited, crippled or badly designed apps (and some of them are paid for) so some of the users like to test before buying. Therefore, to earn money an app has to be good, and having a free alternative is just a support mechanism for those not blown away by your screenshots and description. The same goes for recommendations – if it’s good you’ll share it with your friends and when they see your recommendation on fb or tweeter, more people are likely to install it if it’s both free and good (since you recommend it) than if it’s only good (at least that’s how I see it:) @thom I’ve talked with some of developers who brought the “marketing expense” issue up. Some of them were just starting their companies and without references they could not start working for clients. For them, money for that project was not the main aim – but it’s far better to say to a client that you have a free app which was downloaded many times, than just having a paid apps which is having average sales.

Independent app developers: offer your app for free or don’t make it at all

http://blog.smashapp.com/2011/06/13/independent-app-developers-offer-your-app-for-free-or-don%E2%80%99t-make-it-at-all/

With 400,000 apps in the App Store, more than half of which are free, independent developer or a small team should consider making a free app and finding a way how to make the most of it. In the three-post series we will be investigating the reasons to go free, how to profit from this move and the obstacles you might face (or what you should be aware of) if you go free. Today we are starting...

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Publishers won the in-app purchase battle, Apple hopes to win the war

http://blog.smashapp.com/2011/06/10/publishers-won-the-in-app-purchase-battle-apple-hopes-to-win-the-war/

Three weeks before the much-discussed subscription policy was to come into effect, Apple decided to change their take on the content that is subscribed to outside of the app. Now, iOS apps publishers can show content for subscribers, even if they don’t offer the in-app subscription (and give 30% to Apple). In military terms, there are two separate wars going on at the same time:Apple wanted to...

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