sigre
How about this: hire smart people you trust, give them whatever tools and support they need to do their jobs most productively, then get out of the way.
IOS Push Notifications: Best Practices
IOS developers: looking for feedback on startup
Recently, we launched a new service for iOS developers to make sending push notifications easier, and we're looking for people who'd like to try it out and help us out with feedback.If you're an iOS developer, get in touch and I'll set you up with a free account.The site is pushlayer.com and I'd love any and all feedback.
How we use Sidekiq and Redis for massively concurrent workers
I'm planning to do a series of blog posts about how we built the site and some cool lessons we learned.
From a marketing perspective, the plan is to make an absolutely killer product that developers will enjoy using, and will tell anyone within earshot of it. We also have a couple of cool features that haven't been tried before with push notifications that I think will be intriguing enough to land us some general tech press. I don't have terribly specific scaling plans around marketing yet, as I don't want to put the cart before the horse (i.e. I want to prove there's a product-market fit first, then spend more effort on getting the word out.
In terms of prioritization, spending my time improving the product and offloading this mechanical work just seems like the right thing to do.
What I'm concerned about is that, as we work through the backlog of features, we also want to grow the users simultaneously. This will help us avoid a "bias of small numbers", in that our small group of initial users keep us focused most specifically on their needs, potentially taking us away from building features others might find compelling.
Hockeystick growth is for later, when we've achieved product-market fit. For now, I just want slow, linear growth to make sure we're consistently filling our backlog with compelling features that users actually want.
I'll definitely clarify that. Thanks!
More specifically: it (a) makes debugging missing notifications easier, as it often feels like a notification just disappears into the ether, (b) it's priced based on actual usage, and (c) it saves you a ton of time from having to deal with Apple's APNS, which in my experience can get quite hairy.
Based on our split testing and other feedback, one of the next items on our list is to rewrite the about page. Thanks for the feedback!
Ask HN: How to find help marketing an MVP to programmers?
We're a small team of two programmers, and we've just launched our MVP (www.pushlayer.com, if you're interested). It's a service geared towards iOS developers, and we're looking for someone to help us out with the legwork of getting feedback to validate our concept.We've been spreading the word ourselves, and tapping our own connections for feedback, but as our backlog grows, we'd love to get...
https://forums.aws.amazon.com/thread.jspa?messageID=410445&#...
Quite a few people still report a myriad of issues with Rails applications. I really want EB to work well with Rails, but just didn't have confidence in it.
Since we target iOS developers, do you think it would be too soon to start charging once they've released their app to the App Store (but leave the service completely free and unrestricted for as long as they are in development mode)? Or do you think we should be strictly resource-metered, in that they only need to pay once they've hit some level of activity?
Ask HN: Do developers prefer a free trial or freemium?
I've launched an MVP of a service that's targeted at iOS developers (www.pushlayer.com, if you'd like to check it out). I'd next like to experiment with the signup process to make it as frictionless as possible.I'm thinking of either: (a) not asking for a credit card on signup but sticking with the existing 30-day free trial, or (b) making the service "freemium" in that a user can signup...
A couple of questions:
1. Does the per-notification pricing make sense? I always felt something like "active device tokens" was confusing, whereas this is paying for actual usage. 2. Is the documentation clear enough to get started with?
This is our MVP. We're working on server-side libraries to make sending notifications easier along with further debugging tools. Thanks for any and all feedback!
Review my startup: PushLayer.com
There are tons of so-called "digital asset management" tools out there that combine some form of versioning with reviews and other features, all of which are too heavyweight for many of the teams I've worked on. The sweetspot appears to be somewhere between Dropbox and these enterprise tools.
In terms of implementation, I have about half of the product built. The desktop app saves files to S3 (using temporary credentials via a token vending machine). The web app then monitors the usage. A client can have an unlimited number of projects and team members for a tiered monthly fee.
I'd love to get feedback on this. Thanks!
Ask HN: Binary versioning for designers?
I'm much more a fan of "core hours": i.e. a company that says everyone should plan to be available between, say, 12 - 2pm either in person or online. Then everyone can set their own hours around that.