shoozza
0: https://gist.github.com/ske2004/336d8cce8cd9db59d61ceb13c1ed...
Later someone unknown hijacked the original url and copied an outdated version of the repository (you can see the mention of OpenSoldat.)
It's still around. The FLOSS version is called OpenSoldat now (I plan to get it back on track eventually as it became unstable with Version 1.8).
Really enjoyed the quick compile times :)
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[0] https://github.com/Soldat/polyworks/blob/37aaf471646fe4773e6...
I'm maintaining picolove but it's currently more of a pico-8 runtime than a virtual console.
Why Ada isn't Popular (1998): https://news.ycombinator.com/item?id=7824570
Might need to rewrite it or use one of the other community made map editors in the future, especially when people on other Platforms want to start mapping.
Will do.
He's hosting the lobby server, website and forum for the game.
Afaik the contributors didn't get any money and worked on the game in their spare time because they love Soldat.
One of the goals was to release it as FLOSS.
I maintained Soldat back from version 1.5+ to 1.7 before someone else took over for a few years.
The current version on Steam is Soldat 1.7 while the open source version is an unfinished Soldat 1.8 and needs some love before it can be released (gui is missing, new netcode, switch to lazarus/fpc, macOS and GNU/Linux support, new config file format to name a few.)
So don't expect everything to work out of the box if you compile it.
Any help is welcome btw ;)