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scottieh

Author here. You'd be surprised how many founders / operators I've spoken to over the past two years who work so hard to avoid discussing cancellations. At the core of it, they're hurt and scared by it. So yeah, it is dramatic. It's a very human phenomenon.
Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @02:32PM (#7179740)
Looks like we use the app differently, which is entirely possible in this world ;) My assumptions were twofold: 1) users would like to scroll and scan quickly (because they're impatient), diving into content to find something that looked interesting to read, and 2) that the inertial scroll literally amplifies that action — potentially getting you something you want, faster.

Flinging the carousel has a playful factor (that you mentioned) and serves to immerse you more into the content. The fact, though, that I have to hurt my thumb to do this is a glaring problem, IMO.

Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @02:16PM (#7179645)
Thanks for reading / commenting!
Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @02:08PM (#7179584)
Was that swipe comfortable? Could you scan most of the headlines quickly, or was your thumb covering up most of them?

Paper's story carousel is designed to get you scanning headlines quickly with the inertial scroll. I believe that the current configuration — with its gestural shortcomings — does not ideally accomplish that goal.

Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @01:54PM (#7179487)
Author here: I disagree that one can achieve the same effect by swiping near the center. A middle-to-left swipe on the phone doesn't make use of Paper's exciting physics-driven carousel. I can barely get any inertia swiping from the middle. Even worse, my thumb covers up most of the content and I have to make a "dabbing" motion to see a steady stream of stories.
Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @01:45PM (#7179429)
This is the study I used as the basis of the Thumb Zone, etc.: http://www.uxmatters.com/mt/archives/2013/02/how-do-users-re...?
Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @01:37PM (#7179375)
Your point about reducing the hero image is a very good one. I hadn't thought of that. And even if it's a poor quality image, the content is mostly static and distracts from the entire purpose of the navigation: getting you reading stories.
Re:Facebook Paper's gesture problems on Tuesday February 04, 2014 @01:17PM (#7179228)
Inspired by a conversation over at Product Hunt: http://www.producthunt.co/posts/1105
Thanks for the note.

At best, your enumeration is highly speculative. We can only see the finished products and a little bit behind the curtain (the iOS 7 videos, "Steve Jobs" by Isaacson, etc.) — iOS 7 is a work in progress and we don't know how he currently works, or what sort of "idea shaping" currently goes on.

Also, the headline is just that — a headline. It's to get people thinking or talking about who makes great products, and what constitutes a great product.

He's definitely polarizing. But I chose him because his products have had such an immense impact on our culture and what we perceive to be possible.

As a side note, Ive had the marketing team do the icons. Here's why: http://www.fastcodesign.com/1672819/who-designed-ios-7-s-ico...

Re:Wake up Barnes & Noble, Bookstores 2.0 on Tuesday February 07, 2012 @04:18PM (#3563676)
It's a huge problem and I'm glad someone took a crack at identifying how large retail chains can stay relevant. I think it's spot on.
Re:LIVE: Web 2.0 Expo Day 3 watch & discuss on Wednesday October 12, 2011 @04:36PM (#3104476)
Sweet.

Jason Goldman of Twitter and Obvious Corp talks about the future

http://namesake.com/conversation/brian/todays-namesake-conversation-is-w-jasongoldman-coo--co-founder-of-the-obvious-corporation--former-vp-product-for-twitter-well-be-getting-deep-into-product-development-the-evolution-of-twitter--experience-design-product-people-take-note/?utm_source=sm&utm_medium=email&utm_term=goldman&utm_campaign=live

( Read More... | 1 comment | 11 points | on HN )
He's telling the story of how he got MP3.com. Love it.

"Back in those days all the files were on ftp servers not web servers. Well I saw people searching for "mp3" cause it appeared on the bottom of the top 100 list that we would print out. My biz instinct said "if people are searching for it there must be opportunity."

I like his point about what color has to give in return to a user. Right now, that's not much.
Re:Peter Pham discusses the future of Color on Tuesday March 29, 2011 @06:24PM (#2384779)
Love this on Color use cases:

We are seeing amazing activity all over the world. The key is less about finding a dense area, but to get others around you to use it at the same time to get a whole new experience. You could be in the smallest populated city, but if you got everyone at the party, restaurant, sporting event, it'll be amazing.

We are seeing music festivals, college kids, sporting events, night on the town, etc. uses.

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