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samnm

I assume this means there is one cable that splits in to an HDMI and USB connector. It will work with any HDMI adaptors.
Re:Skycraft: Minecraft clone in WebGL on Monday June 03, 2013 @08:58PM (#5817094)
It's more of a tech demo than an MVP considering he is selling a game. The only substance of interest right now is knowing that, yes, this is an engine that can render a voxel world.
Re:What it's like to work with Mark Pincus on Wednesday February 27, 2013 @02:56PM (#5294488)
I am a close friend of Sash's and I'd like to point out that his family were by his side every hour they were aloud in the hospital. By no means was Pincus the only visitor, just the first non-family visitor.
Re:NUI: style your iOS app with style sheets on Wednesday December 05, 2012 @05:51PM (#4879094)
As someone who backed them on kickstarter I probably have a biased perspective, but it seems to me that the product is coming along very nicely. They are quite open to with the development of Pixate to backers. There is also a Pixate demo app on the app store to see how it works on a device. Pity they haven't been so open with nonbackers.
Re:Textmate 2 and why you should never rewrite your code on Thursday August 09, 2012 @08:23PM (#4364149)
It's scary to me that someone thinks it's ok to clone a website so precisely. This is an identical clone of the svbtle style.
Re:Adobe's 9% Flash tax on Monday April 02, 2012 @09:04PM (#3790973)
I'm a bit late to this comment but there's just one thing I want to say. I agree with everything you for the most part but Adobe is in effect charging for the distribution of their platform. For example if you built a game with Unity you could either publish on Unity's browser plugin or pay 9% to publish using Flash Player. What you're paying for in that instance is the fact that any user will most likely already have flash player installed and ready to go.
Re:PaintCode - Vector Based Obj-C Graphics Code Generator on Monday April 02, 2012 @04:50PM (#3790012)
I don't think that's part of the developer license agreement any more. Considering how successful Unity, Corona and other non-obj-c development tools have been I'd be surprised if it was.
Re:Adobe's 9% Flash tax on Friday March 30, 2012 @04:00PM (#3777832)
It's not too far from the 30% that Apple charges for App Store distribution... You are paying for the use of Adobe's Flash Player.
Re:Adobe's 9% Flash tax on Friday March 30, 2012 @01:59PM (#3777225)
Pretty much. My understanding is that it's specifically targeted at monetizing businesses that use tools like Unity or Unreal's UDK to build 3D flash games.
Re:Sparrow for iPhone on Thursday March 15, 2012 @02:09PM (#3709746)
As far as I know it only uses Facebook to pull display pictures for received emails, which is actually a pretty cool feature.
The only thing I really want is better urls. If I see an image/thread I want to share I would love to just be able to simply copy the url.
Re:A $50 phone cell phone that runs on a AA battery. on Tuesday January 24, 2012 @07:38PM (#3507746)
What would make this perfect would be pairing it with a pay-as-you-go plan with no expiration date. Although I have a feeling that won't ever happen...