rsr
I run the engineering team at Neon, the commerce platform for mobile games. We're working on making it easier for game developers to monetize their games. We're going after the Apple/Google duopoly by creating ways for developers to reach their players directly and avoid the App Store tax.
We're a small team, and growing quickly. We just raised our Series A and are focused on expanding to more countries, growing our commerce offering, and scaling the core product.
We're looking for senior engineers looking for full-stack, product work. The stuff you build will ship directly to our customers (game developers) and their customers (game players). There's a lot to own and manage, and you'll sit alongside a world-class team in doing so.
You can apply here: https://jobs.ashbyhq.com/Neon/86131334-4a12-4e86-8b53-d81651... - I review every resume myself. (Don't forget to add your favorite game!)
There’s a massive transition happening in the video games industry right now. Gaming has become a full-blown cultural movement, and many fail to appreciate how it has already become the dominant form of leisure and entertainment for an entire generation.
But as culture has evolved, technology has advanced, and more people have gravitated toward games, the industry incumbents that run the show haven’t kept up. Our big bet is that by empowering game creators with better technology, we'll make the entire ecosystem more welcoming, connected, efficient, creative, and fun for all.
We’re an early stage startup backed by Thrive Capital, Griffin Gaming Partners, Ribbit Capital and a16z's inaugural SPEEDRUN class. Our mission is to help game creators achieve independence by building the tools they need to start, run, and scale their businesses.
* Senior Software Engineer: https://jobs.ashbyhq.com/Neon/33efdf10-aa89-4093-9594-076cd9...
* Product Designer: https://jobs.ashbyhq.com/Neon/a05288ac-7cb6-49aa-999e-430d12...
Full careers page: https://jobs.ashbyhq.com/Neon
I feel like 90% of my struggles with Rust in the real world have to do with the borrow checker. The two pieces don't feel related enough to me that they need to be interlinked.
Ask HN: What are your favorite practical guides to software engineering?
I'm putting together a list of resources for my team, and am looking for external guides to software engineering. Some of my favorites:* Google's guide to code review: https://google.github.io/eng-practices/review/ * Apple's guide to good app copy: https://developer.apple.com/videos/play/wwdc2022/10037/Any others you really like?