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rrowland

Re:Ask HN: Who is hiring? (May 2016) on Monday May 02, 2016 @01:13PM (#11613339)
Twilio | Senior Software Engineer (JavaScript SDKs) | ONSITE @ San Francisco, or Mountain View CA

Twilio is looking to expand its JavaScript SDKs team. Currently, our team works on cutting edge communications SDKs such as Programmable Video (WebRTC video) and Programmable Voice (WebRTC Audio).

We're looking to add another member to the team with a deep core understanding of JavaScript, and a good knowledge of standards. Our primary job responsibility is to create intuitive, simple APIs over fairly complex mechanisms, so experience with designing public APIs is crucial. Any experience with WebRTC is a big plus, but not necessary.

Feel free to send a resume if you have one, however I'd be more interested in seeing code samples (A link to your github, stackoverflow, etc should suffice). Please send your linkedin profile over too, if you have one.

Please DM me here if interested, with your email address and the information above. Looking forward to hearing from you!

Ask HN: What would you do with $5000 in DigitalOcean credit?

DigitalOcean has recently updated their ToS such that any credits granted expire after 12 months. If you were credited $5000, what would you do with it?Would you spin up servers for all of your friends? Would you try to sell the credit? Would you try to convert the raw computing power into a return? Would you be thankful you've got credit at all and be content with continuing to get $20 worth...

( Read More... | 2 comments | 2 points | on HN )
Re:Semicolons matter on Tuesday April 12, 2016 @12:50PM (#11481188)
Good idea for my next topic. ;)

For the record, I didn't post my article here, but if I had I would have specified the language.

Re:Semicolons matter on Tuesday April 12, 2016 @12:08PM (#11480796)
My baby DigitalOcean droplet was not prepared for HN traffic.
Re:Show HN: Watch movies with the freedom to filter on Thursday March 24, 2016 @06:24PM (#11356981)
Maybe fewer people would be complaining about opt-in filtering if the thread were titled "Watch movies with the freedom NOT to filter". This protocol would actually help those that want to watch their TV unfiltered because because it could replace the current system of filtering being forced on everybody.
There's really no reason it needs to be this way. Obviously, some games require controllers with their complex controls and aren't a fit for mobile gaming. But there are so many great games to be made with minimal interfaces that can run on these amazing little computers in our pockets we call "phones".

Phones don't just have ring tones anymore. I can listen to just about any song ever published on my cell phone with spotify or pandora or slacker. There's no reason we should only be writing garbage "ringtone" games for mobile.

As a side note, if anybody wants to support a couple awesome indie devs (and play a sick mobile game) check out http://subterfuge-game.com/

Just started playing a week ago, already in love. Found out on their forums & reddit a couple days ago they're already planning to stop development because in the 3 months they've been on the market they've lost $40,000.

EDIT: Also, their freemium is non-intrusive (Which is probably why they're sinking). Play for free, upgrade for $10 to be able to play multiple games at once and play rated games.

This article and the comments here saying "This is common knowledge in the industry" and "I'm getting tired of people saying this is a bad thing" are a beautiful illustration of why mobile games suck and freemium is destroying the industry.

There are plenty of good games out there. The problem is nobody plays them. Then the devs of those games say "Fuck this, I'm out" and go on to start making pay to win games because that's how to get paid making games. It's gotten to the point where the games we play aren't even fun; we just find an easy game that lets us shoot up a shot of dopamine once in a while and settle for that. Or maybe we pick up clash of clans, play "free" for a month, then once we're hooked we pay way more than we'd ever pay for a real game every month just to be competitive. And we still lose, because someone else has more money.

The majority of popular mobile games are a costly addiction, not a hobby.

Re:Why Gold? on Friday March 11, 2016 @11:23AM (#11267503)
Why Gold? Why not Silver? Gold isn't useless, as others have said. Silver's a lot less useless; it's used in so many useful things, and both gold and silver are currently undervalued.

I liked the article, although I was hoping to read more about its value as an investment, and how it's survived and thrived through all of our past depressions.

Re:SeedRamp on Friday March 04, 2016 @01:38PM (#11225852)
This sounds a lot like gloating. I'm sure a lot of us would like to find consulting work but don't really have an inkling as to where to find it. It feels like more of a matter of knowledge / networking rather than how hard one tries.
Re:A startup is betting $10K your marriage fails on Saturday February 13, 2016 @06:51PM (#11096302)
What other definition is there for "most"?
How many sales have you had so far? I can see the "DVD player" logic working for DVD player, cars and other possessions that are expected to lose value over time but I don't see this working for real estate and other assets that are commonly seen as investments (Whether they are income-producing or not).

Regardless of which area you're building in, the bottom line seems to be that I'd pay $400k this year for something I could get for $225k next year. Whether I'm in KC and it's worth $220k or Bay Area and it's worth $1.6mil I'm still immediately losing $200k at the time of purchase for no benefit other than having the property a year earlier.

I got excited thinking this was a way to either:

A) Recruit other developers onto your side project or B) Hire other developers to help with your side project.

I'd be interested in finding side projects to contribute to, or finding people that would like to contribute to mine. Are there sites out there for either of these purposes? If not, sounds like a good side project...

Keep in mind that your return is based on the current net hash rate of all mining computers, everywhere. Combined with the 6+ month wait time, you can buy a $20,000 rig that would mine you $500/day today but by the time you get it the hash rate will have risen so high that you'll be lucky to out-mine the cost of your power consumption.

I wouldn't be surprised if these companies were using each rig for a couple months in their prime before shipping them out.