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rogilop

So... The true story is that it all started as an internal infra.

Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).

Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).

Show HN: Inworld Runtime – A C++ graph-based runtime for production AI apps

https://inworld.ai/runtime

Hey HN, this is Igor, one of the engineers behind Inworld Runtime, which we're releasing today in public preview.We built it to solve the common problem we and our customers had: engineers spend more time on AI ops and plumbing than on actual feature development. This was often due to the challenge of using Python for I/O-bound, high-concurrency workloads and complexity maintaining pipelines...

( Read More... | 2 comments | 2 points | on HN )
We'll put the models there as soon as we can, yes.
Oh, that's cool, please share the app)
Sure! We plan to release a detailed tech report alongside with the repo too. We have a lot of interesting lessons to share.
Not really, we aren't pivoting: TTS is a part of our strategy of making great AI solutions accessible for as many developers as possible. We don't have official plugins for UE/Unity yet, but will have something to share soon. So at the moment feel free to use directly via API.

Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS

https://inworld.ai/tts

Hi HN, Igor here, one of the engineers behind this project.High-quality voice APIs are usually either expensive, slow, or both. Cheaper and faster solutions very often lack realism. We decided to build Inworld TTS to bridge this gap.We just released two multilingual models. Our small model, named TTS-1, is on par with SOTA models quality-wise given objective metrics WER/SIM/DNSMOS. A larger...

( Read More... | 15 comments | 14 points | on HN )