rje
Braid Cleanup (part 4)
I'm surprised to see this got updates all the way up to 2009!
Another option is simply using 3d physics volumes with your 2d sprites if you need features of the 3d physics systems. This works fine and you can constrain objects to a plane/rotation axis as needed.
The Dawn of Mobile VR – John Carmack [video]
After Facebook Deal, Moves App Changes Privacy Policy
I think the right answer is to get your equipment and do test batches to rework your recipes at scale. If you're successful as a brewery it's a process you'll have to do multiple times as you grow anyways, so avoiding it once seems like a silly optimization.
"To accomplish that, Rohrer first built the game in computer form, designing a set of rules that would be playtested not by a human, but by an artificial intelligence. He said he plugged the game's rules into a "black box," letting the AI find imbalances, iterating new rules and repeating. Rohrer showed the video game version of his board game onscreen, but obscured key portions of the board game's layout, so no one in attendance could reverse engineer its mechanics."
On top of that Sony has also been actively courting indie developers with interesting games and doing things handing out 'loaner' devkits to make the development process less expensive.
I know several 1-5 man teams that are working on Sony titles and they are all very happy with their relationship with Sony.
Extreme Poverty:
“Progress is within our reach. Since 2000, extreme poverty has been halved. This proves that with political will and the joint commitment of States, outcomes can be achieved. To succeed, we must redouble our efforts to combat new forms of poverty and social exclusion. We must also understand all aspects of poverty in order to tailor our response appropriately.” [1]
Life expectancy in Africa (2009):
"... the increasing availability of antiretroviral therapy has reduced the spread of the epidemic, and the mortality due to HIV/AIDS has been decreasing since about 2005, allowing life expectancy at birth to increase again: average life expectancy at birth, in Africa, was 51 years in 2000, whereas it was almost 54 years in 2009." [2]
[1]: http://www.un.org/apps/news/story.asp?NewsID=43307&Cr=po...
[2]: http://www.who.int/gho/mortality_burden_disease/life_tables/...
On iOS a paid download is a transaction that is 100% managed between apple and the user, and as a developer you receive daily aggregate statistics. You don't receive any user identifiable information that you could use to limit accounts. There is no way to supply serial codes as part of a purchase. There is no way for them to create a single account as a part of the purchase.
The only thing they could have done is to change their game to a free download and make multiplayer an in app purchase. This would, of course, require that they also make something that is playable outside of multiplayer (since apple won't allow you to ship something that is non functional in the default state). Also, the server-side verification of IAP receipts can fail, which if they do strong checks can block potentially valid users from playing, through no fault of either the player of the developer. (notably, there have been cases of apple's verification server going down or incorrectly reporting receipts as invalid)
So please, before you eviscerate the devs, please realize they were trying to do the best they could for the consumer, and as a result got thoroughly screwed over. I wish them the best and hope they recover.
It has both "Surely You're Joking, Mr. Feynman!" and "What Do You Care What Other People Think?" in a nice hardcover.
* Game downloads in general - Downloading some games is upwards of 20 gigabytes, which is fairly slow on most networks
Regardless, it's a step in the right direction IMO - a huge part of the USA is still on a connection that can't reasonably do any of the things you and I have mentioned. If google wants to work on fixing that, I'm happy to let them.
(I agree that the default behavior sucks)
Offhand, here are some mobile games that I have played that are in no way garbage:
* Superbrothers: Sword and Sworcery
* Waking Mars
* Shadowgun
* Infinity Blade/Infinity Blade II
* Hero Academy
* Magic 2013: Duel of the Planeswalkers
* Aralon
* Great Little War Game
* Space Invaders Infinity Gene
* Shadow Era
Pokemon is an amazing game and one of the most popular ever made, so saying you've had more fun with it than another game isn't saying much at all.