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richtaur

Asynchronous procedurally-generated competitive multiplayer in the browser

Procedurally generated content seems to be all the rage these days. It can be a useful tool for extending content and increasing replayability, but at the slight cost of players losing relative comparisons. When the level design is always different, it can be difficult to compare player skill levels.In [this browser-based alpha](http://cryptrun.lostdecadegames.com/), procedural generation is...

( Read More... | 1 comment | 5 points | on HN )
Re:Show HN: a new team chat web/irc tool on Monday November 12, 2012 @01:03PM (#4773877)
I built something like this (a long time ago) for my own purposes. So did a startup we're working with!

That says there might be a need for it, but on the downside it's really simple to build, so competition can spring up very quickly.

Re:HTML5 games can now be played on Xbox 360 on Monday October 29, 2012 @01:56PM (#4713554)
I haven't dug through this 14-page document yet: http://www.microsoft.com/en-us/download/details.aspx?id=3044...

But the gamepad API could easily supported. Only problem is the controller now has default behavior (controlling the browser cursor).

Congrats you guys :-)
Re:Weekend hack: A little tiled window manager for OS X on Saturday September 29, 2012 @01:09PM (#4590161)
Looks similar to [Divvy](http://mizage.com/divvy/), which I bought a while ago and now use about every 30 seconds ;)
Re:Pull this up in your Android or iOS browser: Defense on Thursday March 01, 2012 @02:23PM (#3653584)
Yeah axes are something to avoid ;) We were thinking about making them more fun but we're basically done working on this game.
Re:Pull this up in your Android or iOS browser: Defense on Thursday March 01, 2012 @02:20PM (#3653572)
So the difficulty ramps up like this: it goes from 1 to 100 every 60 seconds, spawning more difficult enemies as it increases. The difficulty increases faster the more damage you've taken. Once it reaches 100, it spawns dragons, resets to 0 and doubles the amount of monsters it will spawn.

You can reset the difficulty manually by working your way up the weapon tree to the RUNEFORGE (purple sword)!

Glad it was still fun despite your frustration :-)

Re:Pull this up in your Android or iOS browser: Defense on Thursday March 01, 2012 @02:18PM (#3653561)
Thank you very much! :-)
Re:Pull this up in your Android or iOS browser: Defense on Thursday March 01, 2012 @02:17PM (#3653555)
1. Wait for user input before loading 2. Load up a "sound sprite" (kind of like a sprite sheet for audio) since iOS only supports playing one sound at a time 3. PROFIetc.
Here's a helpful article I used to move my domains off of GoDaddy:

http://www.namecheap.com/support/knowledgebase/article.aspx/...

Re:Going Fullscreen with Canvas on Monday November 21, 2011 @05:01PM (#3263000)
To undo fullscreen in Chrome:

* Command/Shift/F

or

* Command/, (going into Preferences disables it)

Re:$149 for a Touchpad if you sign up as a developer on Saturday November 05, 2011 @02:41PM (#3200545)
Going to be really difficult for Palm to compete in the tablet market given their industry instability. They contacted us about getting our game onto an HP TouchPad -- then promptly announced their discontinuation (???).

Plus, Google has already given me a free Galaxy Tab (for attending Google I/O). Among that and my iPad, it's pretty easy to guess which I'll be hacking on.

Re:Winamp for Mac on Friday November 04, 2011 @08:49PM (#3198414)
I love me some Winamp. Since switching to a Mac, it's one of only a few apps that I miss terribly.

But if it doesn't support the media controls on a Mac keyboard, it just cannot compete with iTunes. Period.

Re:Staying Productive When Working From Home on Thursday September 29, 2011 @01:48PM (#3053466)
This!

The moment I wake up, I very often have some idea in my head that I want to jump on immediately. Knowing that I have limited time before I need to commute stymies my ability to harness that energy.

Re:What a Developer Job Posting Should Look Like on Wednesday September 21, 2011 @07:00PM (#3024047)
I dunno man, that's awfully wordy.
Re:Lessons for Software Industry Novices on Monday September 19, 2011 @07:42PM (#3015657)
> 1. You’re not smarter than anyone

Should be: You're not smarter than everyone. Ever worked with interns? They have even more to learn than you do.

> 3. Looks matter

Do not care, and don't want to work for anyone who does. This is nonsense.

> 6. Software’s primary function is to earn profits

What? It's not. Software's primary function is to tell a device what to do. And the device is meant to make lives better. Nonprofits exist; they use software too.

I quit reading after #15 and #16 because clearly this dude is just trying to fill up bullet points. Is 33 the magic "get lots of views" number? FFS.

Re:Game Closure Quietly Raises Seed Round From SV Angel And More on Wednesday August 31, 2011 @06:31PM (#2947888)
I'm one of the Lost Decade Games guys, we used the Game Closure SDK for our game Onslaught!, which is what allowed us to release on both iPad and Android. Really amazing SDK, makes cross-platform development fun and easy.

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