richtaur
What it was like making HTML5 games in 2013
Asynchronous procedurally-generated competitive multiplayer in the browser
Procedurally generated content seems to be all the rage these days. It can be a useful tool for extending content and increasing replayability, but at the slight cost of players losing relative comparisons. When the level design is always different, it can be difficult to compare player skill levels.In [this browser-based alpha](http://cryptrun.lostdecadegames.com/), procedural generation is...
Our first week on Kickstarter: The Numbers
The Wii U web browser's HTML5 gaming capabilities
That says there might be a need for it, but on the downside it's really simple to build, so competition can spring up very quickly.
But the gamepad API could easily supported. Only problem is the controller now has default behavior (controlling the browser cursor).
HTML5 games can now be played on Xbox 360
An open web HTML5 game with in-app payments
Podcast interview with creator of ImpactJS
Our simple new business cards
I made a little tool to help me with animation for my HTML5 game
Goodbye GitHub, Hello AWS
How our HTML5 game won $7k with an hour of work
You can reset the difficulty manually by working your way up the weapon tree to the RUNEFORGE (purple sword)!
Glad it was still fun despite your frustration :-)
http://www.namecheap.com/support/knowledgebase/article.aspx/...
* Command/Shift/F
or
* Command/, (going into Preferences disables it)
HTML5 Games Podcast
Plus, Google has already given me a free Galaxy Tab (for attending Google I/O). Among that and my iPad, it's pretty easy to guess which I'll be hacking on.
But if it doesn't support the media controls on a Mac keyboard, it just cannot compete with iTunes. Period.
The moment I wake up, I very often have some idea in my head that I want to jump on immediately. Knowing that I have limited time before I need to commute stymies my ability to harness that energy.
Should be: You're not smarter than everyone. Ever worked with interns? They have even more to learn than you do.
> 3. Looks matter
Do not care, and don't want to work for anyone who does. This is nonsense.
> 6. Software’s primary function is to earn profits
What? It's not. Software's primary function is to tell a device what to do. And the device is meant to make lives better. Nonprofits exist; they use software too.
I quit reading after #15 and #16 because clearly this dude is just trying to fill up bullet points. Is 33 the magic "get lots of views" number? FFS.