News for hackers. Stuff that matters.

rcrKnight

Re: on Sunday May 17, 2026 @07:56AM (#48168106)
What I learnt so far about putting AI in software:

There's a famous quote: > "The best sales is hidden" - Peter Theil

Similarly: > "The best Intelligence is invisible"

Why, and how? What does the future software look like? Check the article out!

Re:The Optimist's AI Manifesto on Thursday March 05, 2026 @07:04PM (#47268968)
I'm sure there some nuance to this, but still this optimistic view is a better guiding principle than any pessimistic ones. Isn't it?
Re:Witcher 3 Quests style TODO App on Thursday January 22, 2026 @06:15AM (#46717732)
Obviously it's early stage. Would you be willing to use a polished version of this as your daily TODO app?
Re:Our Preoccupation with Protein Intake by Eric Topol on Tuesday September 02, 2025 @05:54AM (#45100945)
Eric Jeffrey Topol is a famous American cardiologist, scientist, and author. One of his popular books include 'Deep Medicine'. In this blog he says why taking too much protein (beyond 0.8g per 0.5kg body mass) serves no purpose.
I feel the same about AI vs human-generated content. This is more of an experimentation. But the LLM is instructed to be as close to the author as possible. Nonetheless the AI wave coming everywhere is hard to stop!
Thanks! About rate limit, you can use your own Gemini API key - its stored on your local browser storage only. About open source - haven't decided on it yet.
Yes that's part of the roadmap!
Great suggestion man, thanks!
Currently, your API key is stored securely in your browser's local session and is never saved on my servers. When you close the game, it's gone.

In future, when I add the 'profiles' and ability to save games and settings, if users want to save their key, I will use encryption.

Note that you can use your own Gemini API credentials (Just before starting a game, go to 'Advanced options').

Thanks for the suggestions, I'm improving it!