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rahil627

Re:Hanami 3.0: In Full Bloom on Friday July 03, 2026 @02:30AM (#48771584)
wow, ai told me this was for enterprise-size apps, "symfony of the ruby world" (dependency injection, data mapping..), to which i nearly puked, and avoided since.. it's really interesting to see people try to design things in a clearer way (explicit, modular, functional/immutable, less cpu indirection/execution, etc.) in ruby. I'm new to this language, but i think it's cool that for one big framework go all in on the implicit object function magicks (rails) and another go in the opposite direction: explicit, functional, no magicks (hanami). Ruby is nutty. Reminds me of people abusing ast macro magicks of haxe to do anything. (i myself am starting with roda to have the freedom to design my own spaghetti from near scratch.. and it's perfect for me!!)

i'm glad it's built from little composable gems (unlike rails). I'll def check out the dry-rb stuff for some ideas. :) Ruby is so cool.. often leads people to make over-engineered, "clean" design solutions, but it's so easy to read and learn from, so modular, i feel i can quickly make the choice/decision to add a tiny abstraction lib or more likely DIY something even more simple, leading to near zero deps. <3 ruby!

Re:Is SpaceX a nod at Emacs with god-mode? on Saturday April 26, 2025 @03:57PM (#43806589)
this makes sense, having 13 kids..

he's got that Genghis Khan syndrome: wanting to have sex with anything that moves for the purposes of spreading his seed

Re:Is SpaceX a nod at Emacs with god-mode? on Saturday April 26, 2025 @03:55PM (#43806574)
oooooooooooooooooooooooh. doh!

safe sex

the status of Washington Post is clear :/

...now where's my ladder..

https://12ft.io/

good to see defold win. I prefer the love2D/dragonruby framework ways instead of engine now, but can’t deny defold has it all for 2D: game editor, common game structures provided modularly, deployment, no bloat. I could only wish it was the first engine I used. Life would’ve been so much better!
60k? try Roblox’s 60bajillion!

Ask HN: What language do you use for performant web jobs and services?

it seems many big web projects (rails, django, etc. GIL langs) chose go(lang) to write "services" that could be separated. Yet, just about any language with quick execution, quick startup(?), concurrency (and/or parallelism), and a garbage-collecter would work: lisps, ocaml, haxe, nim, crystal, CLI langs (now /w AOT), JVM langs! I wonder what HN folks used. Was it a good choice?i was...

( Read More... | no comments | on HN )
eyyyyy F#! microsoft's best language.

hmmm, transpiling to C/C++ def makes sense! I'd wonder if haxe (lang) would work fine too then..!

very cool project!

oooooooooooh snap! irb/ruby repl on a micro-controller is soooo sick!!
thank you for this!! I <3 Taiwan. lol star wars font. I knew he was special from his GitHub photo XD
ah yeah, i forgot about Lua! that's def the way to go.
no. assembly really is that bad.
i share the same sentiment as you. why suffer writing C when one can enjoy the fruits of language features? it's certainly not optimal, but neither is 99+% of software nowadays. There's the feeling of waste and bloat, but the trade-off is language features!

on the other hand, nowadays, we can just generate C code using ai.. as long as the project doesn't get too big to grasp without abstractions. ;)

some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementations of ruby, a complex language made for the tiniest devices, such as sensors? I mean.. is C really that bad??

also, it's very cool they're still being maintained!

Re:Textbringer: Emacs written in Ruby? on Sunday March 23, 2025 @04:07AM (#43451511)
yeah, an emacs-like living machine.. i'm not sure how to edit the title now though..?

however, I couldn't say emacs nor this is merely a text editor, as it already has plugins for an e-mail and mastodon client!

Re:Textbringer: Emacs written in Ruby? on Sunday March 23, 2025 @12:17AM (#43450878)
very bosozoku <3

note: i am not the author (Shugo). I just love ruby and emacs. :)

lol, it's not just one person, tho he is kinda OP. The engines are actually simple, minimal. It's the actual games that get complex, not the engines. Haxe the language has a few core people dedicated to the language and compiler (Haxe foundation), and then there are open-source contributors beyond that. Just check the github for haxe foundation.