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psionski

Re:Become Estonia’s e-resident on Tuesday October 07, 2014 @09:33AM (#8420973)
“We learn from history that we do not learn from history” ― Georg Wilhelm Friedrich Hegel
Re:Source code from the book “HTML5 Game Engines” on Thursday June 12, 2014 @12:03PM (#7884169)
I know it's stupid, but the other alternative is calling it "HTML5&friends Game Engine", like the Mozilla guide suggests... Technically correct, but just as vague and now it sounds like a kid's show... I think we can easily agree this is not an improvement :)

The real name, which is "HTML5 + JavaScript + Canvas API + WebGL API + Web Audio API + Web Workers API + jQuery (for good measure, not actually used) + CSS3 Game Engine", doesn't fit on a t-shirt and, when put in a title tag, probably crashes older browsers and causes a Google employee to come and manually set your PageRank to -1.

Re:Source code from the book “HTML5 Game Engines” on Wednesday June 11, 2014 @04:44PM (#7880332)
HTML5 - the number in the name is important, this is a brand that represents a set of supported APIs and tags (https://developer.mozilla.org/en/docs/web/Guide/HTML/HTML5). They are obviously not talking about the markup language itself.
Re:Source code from the book “HTML5 Game Engines” on Wednesday June 11, 2014 @02:18PM (#7879523)
Try http://fingerball.mobi/ , it should be very infuriating too :D Works best on a physically large touchscreen (small tablet and up).
Re:Source code from the book “HTML5 Game Engines” on Wednesday June 11, 2014 @02:00PM (#7879413)
It's a game engine that relies on HTML5 elements for rendering, audio and scripting. I don't find that misleading :)
Re:Source code from the book “HTML5 Game Engines” on Wednesday June 11, 2014 @01:32PM (#7879232)
No, "pure HTML5" has a specific meaning in the gamedev community - it's the combination of HTML5 elements like canvas, video and audio with JavaScript for the game logic, i.e. using the browser as a game engine (it's actually pretty cool, the APIs are very high-level and well-suited for the task) as opposed to using an actual game engine, like you normally would.

Ask HN: Audio-visual programming for tablets?

Hello, HN :)I recently got a tablet and wanted to use it for programming. There seem to be two options: get a hardware keyboard, which means using your tablet will be just as comfortable as using a laptop (read: not particularly), or get one of the better IDEs that have their own specialized software keyboards. I'm not very keen on using a software emulation of a paradigm developed for...

( Read More... | no comments | 2 points | on HN )
Re:Facebook CPC – Don't Waste Your Money on Friday April 04, 2014 @12:19PM (#7532416)
The interesting thing to note is that he has different results for people that come from Google - maybe people have different expectations about the website depending on whether they're looking for it on Google or just sitting in an app like Facebook?
Re:Why don’t designers take Android seriously? on Tuesday March 25, 2014 @07:14AM (#7465076)
Buy a $3000 Mac computer so you can write software in a language that doesn't work anywhere else (and for a good reason)? Sure, where do I sign up :D
Re:Why don’t designers take Android seriously? on Tuesday March 25, 2014 @07:11AM (#7465063)
Also it spares you from having to write Java, or worse - Objective C. I went for HTML5 just because I could use a (relatively) sane language and not be forced in walled gardens in the process - like having to buy a $3000 Mac to use a language that looks like it's straight from the 80's (and now they're trying to get me to buy a Mac just so I can view the console output of my Javascript app - I'm starting to think Apple HATES the people that develop software for their devices).
Re:Implementing a web server in a single printf() call on Friday March 14, 2014 @08:29AM (#7398297)
I like my fantasy about how things were back then better, thankyouverymuch. At least this way I can believe they didn't unleash the flood of pwnage on the world while knowing better.
The guy in the second screenshot does not correspond to his picture in the passport... in fact, I think that's a spy.
Re:Implementing a web server in a single printf() call on Thursday March 13, 2014 @05:23AM (#7390761)
C was designed way before security was a concern. If somebody exploited your program, you could just slap them because they'd be sitting at a terminal in the same room with you - no need for fancy ASLR or controlling how many characters you write to a buffer when physical violence was a viable option :)
Re:When is it stealing? on Wednesday February 26, 2014 @09:04AM (#7304915)
It's stealing when a company takes your hard-earned cash (not "copies", but "takes") and doesn't deliver a product you actually enjoy using.
Re:AI on Thursday February 20, 2014 @06:48AM (#7270283)
General AI is not only possible, if you are to believe a TED talk it's already a solved problem. We already know how to make programs that determine their own goals and how to accomplish them. If it's true, http://www.ted.com/talks/alex_wissner_gross_a_new_equation_f... is the greatest discovery in human history :)
Re:AI on Thursday February 20, 2014 @06:27AM (#7270218)
No, it's not. Drive is the desire to maximise future available options (e.g. to not get trapped). There is already software that decides what to do without a human telling it what to do. For more see http://www.ted.com/talks/alex_wissner_gross_a_new_equation_f...
Re:The Unpaid Bill that Launched a Thousand Starships on Wednesday February 05, 2014 @10:02AM (#7184058)
I was amazed by the production value of a recent League of Legends tournament - I mean, look at the stage: http://i.imgur.com/pSpoBjWl.jpg

This is the crowd - http://cdn0.sbnation.com/assets/3517059/league_of_legends_wo...

IMHO this is beginning to rival professional sports tournaments in every way possible. The viewer count (couple hundred thousand) might not me a lot compared to football, but is still pretty significant :)

Re:Angry Bird And Dreamy Smurf Are Watching You on Tuesday January 28, 2014 @05:35AM (#7136347)
"privacy protections for U.S. persons exist across the entire process"

Gee, thanks for letting me know that at least some people might get some degree of protection. I might be a paying customer, sponsoring USA's economy as much as any citizen, but as I'm not actually American I guess this means fk me, right?

Re:Requirements for DRM in HTML are confidential on Tuesday January 14, 2014 @12:06PM (#7058152)
It's sad times we live in when creating culture is labeled "labor", "work" and so forth... About the "stealing" part - http://www.huffingtonpost.com/2012/02/06/lady-gaga-jack-whit... artists are more than happy to let anyone experience their art, it's the producers that have a problem with it.

I guess this is what you get when you allow business-minded people to define what being human is all about...

Re:Requirements for DRM in HTML are confidential on Tuesday January 14, 2014 @10:02AM (#7057376)
The reason for piracy is simply bad salesmanship.

Nobody would bother with torrents if there is a much easier and correctly priced alternative - when Steam started selling games in Bulgaria I stopped pirating games. When Spotify started selling in Bulgaria I stopped pirating music. When, eventually, Netflix starts selling in Bulgaria - I'll stop pirating movies.

The solution to piracy is simply knowing how to sell your product. DRM is an attempt at a technological solution to a non-technological problem.

Re:Requirements for DRM in HTML are confidential on Tuesday January 14, 2014 @09:33AM (#7057228)
You are NEVER forced to steal bread. Don't want to participate in gathering seeds and wild fruits for free legally and choosing to steal bread, not ok, ever.

I guess "essential" has many definitions, huh...

Re:UK Porn filters block sex education websites on Thursday December 19, 2013 @08:54AM (#6934614)
Or just sell and swap CDs like we did before the (broadband) Internet? This could be more lucrative as you're not giving out the source.
Re:UK Porn filters block sex education websites on Thursday December 19, 2013 @08:35AM (#6934517)
Or teach them to use their own heads and respect the fact that children are mostly just small adults? Nah, who has time for that... Besides we really like the idea that children are somehow innocent and pure, the same way we dress up dogs and cats in cute outfits for our own amusement...
Re:A Prediction: Bitcoin Is Doomed to Fail on Thursday November 28, 2013 @08:30AM (#6814404)
Don't... don't do that. There are people insisting that you can't buy anything with Bitcoin, you're ruining it for them.
Re:A Prediction: Bitcoin Is Doomed to Fail on Thursday November 28, 2013 @08:24AM (#6814382)
These mini-states sound fun, I bet many more people would understand why they're paying taxes when it's not called "taxes", but instead giving directly to the person that needs help... Especially since you at least vaguely recognize that person because he's one of the 150-200 or so members of your mini-state.
Re:A Prediction: Bitcoin Is Doomed to Fail on Thursday November 28, 2013 @07:59AM (#6814319)
Also, if you're selling stuff on the Internet, you can finally accept payments from countries that didn't receive Visa's "blessing".
Re:A Prediction: Bitcoin Is Doomed to Fail on Thursday November 28, 2013 @07:53AM (#6814303)
Foursquare? Yeah, right... and Instagram is basically imgur with filters... Compared to peer-to-peer money, your examples aren't very good.
Re:The first Bitcoin post on HN on Wednesday November 20, 2013 @05:03AM (#6767192)
That's a pretty irrational fear... If my money grows all the time, why wouldn't I buy stuff? I'm buying most of my Humble Bundles with Bitcoin and it's great - every time you pay less and less and by the time the next Humble Bundle is available my money has recovered itself to more than what I had before... I may have had doubts to buy some of them with another currency, but with Bitcoin it's just a no-brainer. You'll get it all back and more.
Re:Show HN: IP Lookup on Tuesday November 19, 2013 @05:10AM (#6760221)
HP has two /8s... No idea what they're doing with >33 million IP addresses....
Re:Bitcoin passes 600 on Tuesday November 19, 2013 @04:54AM (#6760167)
The merchants have their prices fixed in USD, when I pay Coinbase tells me how much Bitcoins I should send to transfer the equivalent of say $10 and then they directly convert it to the merchant's preferred currency and deposit it at their bank account. This insulates the merchants from the price swings completely, which is cool for now, but I don't think will be needed later.

I'm aware of option 1), but I'm focusing on option 2), which is possible even if people don't stop speculating - the national currencies are pretty stable even though the exchange rates are only based on speculation. I believe this is just a question of volume and widespread adoption, which is happening for XBT with the recent large investments in many Bitcoin start-ups, so there's hope :)

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