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I think you have answered your question. If your customers are telling you "adding content is time-consuming" you should ONLY be focusing on solving THIS particular problem.

"Should I increase my prices?" is a "vanity question" ( just like "vanity metrics" (E Ries Lean startup philosophy) >> They do not help you build a better business, they take you away from what is REALLY important) Finding why your customer do not want to spend more time adding content and/or why they consider spending more time adding content is not worth it definitely help.

Good luck.

Re:Show HN: App for learning how to write Japanese on Monday February 27, 2012 @08:17AM (#3638831)
Re:Show HN: App for learning how to write Japanese on Sunday February 26, 2012 @07:49AM (#3635500)
Ok. If I were you, I would keep in mind "deep focus on core features of the app, then and only then, let's add social/gamification layers."
Re:Show HN: App for learning how to write Japanese on Sunday February 26, 2012 @06:46AM (#3635403)
Hi,

I think you could market it this way :

You are in the language learning industry. In learning, pratice is key. Learning is a journey (takes a some/lot of time). (expertise is 10 000 hours of work/experience)

What is good about learning is there are levels (ie. beginner, intermediate, advanced). For the software/app maker, it means there are different needs to answer. For your potential user, it may mean, there is a potential long term gratification "I am a beginner user today, and tommorrow I can become an advanced user". "I can make progress."

- How to make your visitors sin up ? Break down the different japanese apprenticeship levels. Show your user, examples of instant gratification. Even if they are beginner, they can get something.

- How to make your users stay and use your app ? Gratification at every little step they make. ie. Every time they write a good answer.

In other words, I think adding a layer of gamification would be interesting for you. It would spark your visitors interest, grow your user's engagement.

- How to make people come ? Maybe by allowing your users to challenge their friends. Ervery time your user reach a milestone, allow him to post on Twitter/Facebook something like this : "In two weeks, I allready completed X,Y,Z levels of Japanese. What about you ?" (far from perfect, but you get the point).

Having a freemium business model is a good idea. It lowers the barrier entry for the user.

In addition to that: - Define the the user tipping point : when are they addicted. What does it means to be addicted to your app. - Define the right metrics to analyze.

Many startups in the learning industry have successfully implemented a gamification layer in their application. You may take a look at codecademy.com and veri.com

HTH and Good luck.

PS: Great ratings show you're into something.