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Ask HN: What router do you use at home?

As someone who's used to owning a router (first the legendary WRT54G, then some regretful cisco overkill-for-a-home stuff and recently Ubiquiti gear) since my last move I've been using my ISP-provided one. It's time to pick a new router, and I'm curious: what are you using? and why?

( Read More... | 3 comments | on HN )
Re:MacBook Pro with PROLED XDR Display and Touch on Wednesday October 28, 2026 @03:36PM (#50279648)
His promotion to CEO is probably the result of leadership politics inside the company that was happening during the development of these products.
Re:MacBook Pro with PROLED XDR Display and Touch on Wednesday October 28, 2026 @02:20PM (#50278492)
If iPhone duo and touchscreen MacBook are the signs of what's to come under John Ternus then i'm really afraid for the future of Apple.
Re:The U.S. Power Grid on Sunday October 25, 2026 @05:24PM (#50236195)
I've been working on adding energy mechanics to Microlandia. right now i have added solar, wind, nuclear and coal power and houses, datacenters, factories etc use real-world usage. there is power selling and power buying and a score for carbon footprint. There's still a lot I want to do and I will add it gradually, like: rooftop solar panels, different regions with different sun/wind resources, grid and station failures, and still finishing the fact checking of energy usage for all the buildings.

https://microlandia.city

https://microlandia.city/docs/energy

Re:Deno Is Joining Cloudflare on Friday October 09, 2026 @09:50AM (#50020537)
specially deno to bun
Re:Deno Is Joining Cloudflare on Friday October 09, 2026 @09:49AM (#50020530)
it’s open source. i’m hoping it gets picked up by the community. maybe i’m just too hopeful
Re:Deno Is Joining Cloudflare on Friday October 09, 2026 @09:14AM (#50020037)
I’m happy if this means Deno is able to get a second impulse. I use Deno daily and while it’s true that it’s in this weird position where it’s not sexy like bun or enterprise-y like node, it has a great developer experience. a no-surprises runtime that does a lot of interesting things the right way (like compile to desktop to a browser-less webgpu runtime), the vscode extension is flawless and overall the perfect balance of batteries included without bloat.

of course i’m only talking about deno, the technology not deno, the cloud service.

Re:The console wars have been lost on Monday July 13, 2026 @06:38AM (#48890613)
> I fear for what happens when Gabe Newell retires and the MBA cancer fully infects Valve.

They are making SteamOS compatible with other hardware, if you want to build a steam machine of your own. Also their contributions to Wine and Fex will enable other Linux gaming platforms that are not SteamOS to have the same compatibility layer.

Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @06:32AM (#48890563)
I love the idea. How do you stay competitive with the search results of, let's say, DDG? have you considered enabling an API for subscribers? Or selling an enterprise tier subsctription that comes with API?
Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @06:00AM (#48890288)
For all the bad rap that AI gets in game development, stories like this should be heard more. I occasionally get tendinitis and I can't code for the entire day like when I was young. I get some relief dictating to the AI when I need to rest my hands. I can imagine it's a much bigger help for someone who is struggling with worse.
Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @05:53AM (#48890224)
Awesome game! Small suggestion, for each paragraph that is in your description, you can add a small gif-style webm video. It's kind of expected now for Steam games, and specially because it's such a unique game it would make an easier introduction to the concept. Looking forward to play it :D
Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @05:47AM (#48890171)
Really cool. Do you have plans for e-paper readers?
Re:Write code like a human will maintain it on Friday July 10, 2026 @10:28AM (#48860472)
The first line of my AGENTS.md is: You are an engineer who writes code for *human brains, not machines*.

Taken from: https://github.com/zakirullin/cognitive-load/blob/main/READM...

Re:OpenTTD 16.0-Beta1 on Saturday June 27, 2026 @03:14AM (#48695941)
If you're starting out, I really recommend the Master Hellish youtube channel, here's one introductory video: https://www.youtube.com/watch?v=P_pGUdMjWVs
Easy, pivot to the military industrial complex, dummy!
Re:The Doorman's Fallacy in Action on Friday June 26, 2026 @09:53AM (#48686674)
I've seen it worse: A team of employees have an entry level engineering job, and work as a bridge between support and the "core" engineering team. They just talk to customers when an issue is escalated, and maybe it will submit a hotfix PR but when the issue must be escalated further the instructions are to send it to the higher-ranked team who will make it part of the next sprint.

At every all-hands meetings, core team gets to present, gets to showcase the new features, gets celebrated for "going the extra mile" for customers.

But the real extra mile, is the patience, empathy and thoughtful communication (which is a rare talent, really) of the entry level engineers, who are also humble and nice to be around with, being the only ones who contribute positively to the company culture, as opposed to the ego-tripping 10x engineers.

Management thinks they are absolutely replaceable. Even more, when the concept of "AI agent" appeared on their radars, they were the first people who they thought they're gonna replace.

But the real reason to replace them is to please investors who don't wanna be behind the AI-efficiency-hype. They can't be promoted to a core team, because where's the efficiency in that?

I love this idea! I totally see it in the classroom or being played by someone who's trying to learn how to make an OS (which is on my personal bucket list)

What I didn't like, is the tutorial is separate from the game. It would be awesome imo, if there's a tutorial stage where the game is explained hands-on (maybe pausing the game with explainers, until I start to get how to play) Otherwise I have to memorise the instructions before trying the game.

Regardless, amazing little game.

Re:Deno 2.9 on Thursday June 25, 2026 @05:26PM (#48679426)
For Linux, it was an ABI nightmare, the Steam sandbox is based on Debian 11, and glibc/GTK/webkit can't be reliably static-linked to a modern version that Tauri wants. We also ship a stand-alone version in itch.io that doesn't have the limitations of the sandbox but it was a friction point for many players having to figure out how to meet the dependencies.

For Windows, it was a bit less dramatic, but WebView2 is controlled by Windows Update in Windows 10, Some players have it, some players don't. And requiring windows 11 and up is a very unpopular choice. Maybe could have been solved by vendoring it but also not super clean.

I look forward to give it a try again, when Steamworks Linux runtime 4.0 comes around, and less people are still using Windows 10.

Re:Deno 2.9 on Thursday June 25, 2026 @04:26PM (#48678770)
is it also a game? godspeed!
Re:Deno 2.9 on Thursday June 25, 2026 @01:58PM (#48677030)
I am the freaky outlier that's actually excited about this.

My city builder game, Microlandia[1], runs on Deno. The game's graphics and UI is a Three.js/React app, but the guts of the game are in a "sidecar" process that is a `deno compile` typescript executable.

On Mac, there's a Tauri shell that runs both client and server, and for Linux and Windows we use Electron, (Tauri proved to be quite problematic except when in macOS)

Why on earth did I choose this cursed stack instead of a "proper" game engine? Well,

Turns out developing the simulation in typescript with a performant sqlite driver hot reloads very fast and with a light code editor and my browser open on a second window I see the stuff updating live as I make it.

Deno has a good VSCode extension with test helpers and a fast language server. WebGPU is good enough for me to write any cool shader I can think of and I don't miss any capability of a game engine.

More importantly, not using Unity/Unreal brought back to me the joy of game development that I had lost due to and horrendous UI-driven workflow that takes me back to Macromedia Flash (yes, I am that old). Oh, and the licensing.

And I know I could switch to Bun with small changes in code but Deno has never got in my way. Maybe it's because I avoid using libraries at all costs (and don't need much).

Also, Typescript/React is such an amazing language for building a complex tycoon/simulation type of game that deals with a lot of data and displays it. Anyone who's worked on Unity knows it's the dark ages for UI over there.

I'm unsure if i'll port the game to Deno Desktop anytime soon but if I start a game again I will use this stack again, as my game engine, this time without Electron or Tauri.

1. https://microlandia.city

They could. But they rather get their "wisdom" from Steve Jobs trivia romanticizing the grind and being an asshole.

Like Elon Musk, who once wrote in a company-wide email in 2018: "Walk out of a meeting or drop off a call as soon as it is obvious you aren't adding value"

Re:Claude Tag on Tuesday June 23, 2026 @01:39PM (#48648487)
Is someone here using a Claude product that's not code? I'm puzzled about the amount of products they put out. I know a lot of people using Claude but we're all using the terminal-based code. Even for non-engineering stuff it suits great (tax documents, 3D modeling with blender through MCP, academic research, etc.)
I loved your game. I'm wondering about the decision of making the game with a registration on your website instead of a more traditional approach of having a standalone game. The friction point for me was having to register to save progress. I would gladly pay in Steam or itch.io for a game that i can download and play locally.

I'm guessing the decision is about making a online leaderboard?

Re:Ask HN: What are you working on? (June 2026) on Monday June 15, 2026 @10:59AM (#48542267)
Unhoused people do exist, and they vote for you so it's in there. Also shelters with real costs based on good data. Modeling slums is actually quite hard. There were unhoused camping sites in the early access version but I was unhappy with how it turned out and retired the feature back to the drawing board.

I want it to come back because it's in the spirit of the game not to hide the "ugly" aspects of city life.

There is gentrification in the way that landlords discriminate low income renters and NIMBYs have political power over you (in the form of the 'disagreement aura')

There's no rules against building single family homes in a city center, but the effect is what you would expect: non optimal tax revenue as you could zone it for something that's worth a lot more.

Re:Ask HN: What are you working on? (June 2026) on Monday June 15, 2026 @10:51AM (#48542158)
Social housing and bikes are on the roadmap :)

Regarding the unit economics for finance sector, you are right, the calculations are way too simple, and I'm not entirely happy with it, so I'm looking to improve it, but it does need to be a sweet spot between 1. realistic enough to be educatioal and 2. simple enough you can use it as a gameplay mechanic.

Before the end of the year there will be mod support, and I will pay special attention to making sure that modders can swap the economic formulas for more sophisticated models.

Re:Ask HN: What are you working on? (June 2026) on Monday June 15, 2026 @07:04AM (#48539532)
It's my main activity but I also work on other stuff to make ends meet.

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