pfist
For context: This was apparently dropped at the Rocket League Paris Major today. A teaser for the future of Rocket League on a Sunday was not on my bingo card for the first official UE6 reveal. Nevertheless, this may be building up to a Summer Game Fest announcement, much the same way UE5 was revealed in 2020. Time will tell.
It remains to be seen how or if the remedies will be enforced, and, of course, how Google will choose to comply with them. I am not optimistic, but at least there is some hope.
As an aside: The 1998 white paper by Brin and Page is remarkable to read knowing what Google has become.
These people are paid to follow scripts and strict protocols. At best, this may suggest that ChatGPT answers are as good as a call center representative's answers.
Regarding your second question: Unreal effectively has no licensing fee for most developers. The engine is free, you get access to the full source code, and you pay a 5% royalty only after you have made $1 million gross revenue.
Unreal Engine 5.3 is available
I'm an avid researcher of abandoned locations and their histories. There is nothing quite like immersing yourself in the past, especially if you can stand in the location for yourself. Imagine all the paths that intersected there; the lives that were changed. Even the smallest trace you leave behind may be rediscovered by someone in the future, and they may wonder what your life was like. They may even be connected to you in some way. Perhaps this trace is what leads them to discover that connection.
Public preview of OpenAPI 3.1 spec for Discord API
Of all the Twitter competitors, I find Bluesky the most intriguing. I love the idea of managing my own feeds and connecting my own domain. There is a sense of control and privacy that I find appealing. It remains to be seen if Bluesky can deliver on its vision, but I look forward to experiencing it for myself.
It seems that way to me. From what I can gather after reading the article, it seems they are:
1. Developing Zed in the open 2. Allowing anyone to watch and give feedback on the development from within Zed itself (it looks sort of like IRC channels in the screenshots) 3. Eventually allowing people in those channels to actively participate in the development live (sounds like Google Docs meets GitHub pull requests)
Launch Blog Post: https://discord.com/blog/server-and-creator-subscriptions Server Subscriptions FAQ: https://creator-support.discord.com/hc/en-us/articles/104230...
Unreal Engine 5.1 Released
EDIT: I just saw your comment clarifying that you were speaking about Vultr. That wasn't clear from your phrasing, but I wanted to acknowledge it here.
I've been using Goldwave for 20 years. I do most of my work in FL Studio (writing, producing, and mixing/mastering songs), but when I need to do a quick edit, seamless loop, fade in/out, I always reach for Goldwave. I've tried many sound editors over the years — both free and paid — but I always came back to Goldwave. Yes; it still looks pretty much like it did in 2003, but I don't care because I find the UX and reliability to be unparalleled. I've gotten many years of value uot of my $50. I wish there was more software like this in 2022.
I hope they can open source it so it lives for a very long time.
Blueprint is leaps and bounds ahead of Kismet. It's built for general purpose programming out of the box. You can write your own classes, components, enums, and more. You can expose parameters to the Details panel so that designers and artists can easily tweak classes on a per-instance level. You can still write a graph tied to a level a la Kismet — this is called a Level Blueprint — but I find it's rarely necessary, if at all.
I remember trying UnrealScript because of Kismet's limitations. It was certainly more powerful and expressive, but shutting down the editor every time I wanted to compile was a real drag. These days I've gotten used to the fact that Blueprints are compiled on the fly by clicking a button in the editor, with no interruption to iteration. I can't imagine going back.