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Re:New Rocket League is using Unreal Engine 6 on Sunday May 24, 2026 @09:29PM (#48262661)
Here is a video of the announcement in 4K: https://www.youtube.com/watch?v=1t9IMJrEe-8

For context: This was apparently dropped at the Rocket League Paris Major today. A teaser for the future of Rocket League on a Sunday was not on my bingo card for the first official UE6 reveal. Nevertheless, this may be building up to a Summer Game Fest announcement, much the same way UE5 was revealed in 2020. Time will tell.

I am rooting for Kagi here, and I applaud their transparency on such matters. It is quite enlightening for someone like me who understands technology but knows little about the inner workings of search.

It remains to be seen how or if the remedies will be enforced, and, of course, how Google will choose to comply with them. I am not optimistic, but at least there is some hope.

As an aside: The 1998 white paper by Brin and Page is remarkable to read knowing what Google has become.

Re:Passport Photos on Wednesday November 06, 2024 @07:52PM (#42071994)
What an amusing experiment! I laughed out loud many times. A novel way to explore the boundaries of something so stringent.
I second this recommendation. Unhook is a game-changer if you spend a lot of time on YouTube. It makes the site so much more pleasant to use.
Re:Introducing Copilot+ PCs on Monday May 20, 2024 @04:10PM (#40419711)
Sure, but the problem is S and X sound very similar when spoken, causing more confusion. Try clarifying which one you are talking about in a loud room at a conference.
Re:Jan Leike Resigns from OpenAI on Wednesday May 15, 2024 @10:28AM (#40367423)
I have noticed, and I am concerned that they were the leaders of the Superalignment team.
> This kinda confirms, unfortunately and sadly, that ChatGPT answers are probably just as good as human answers.

These people are paid to follow scripts and strict protocols. At best, this may suggest that ChatGPT answers are as good as a call center representative's answers.

Re:Free Godot Engine for Official Switch Developers on Tuesday January 23, 2024 @11:43AM (#39105802)
I have over ten years experience with Unreal, so the cost of switching engines would be very high, and must offer something irresistible in return.

Regarding your second question: Unreal effectively has no licensing fee for most developers. The engine is free, you get access to the full source code, and you pay a 5% royalty only after you have made $1 million gross revenue.

Therein lies the crux of the issue: AI is not “someone”. We need to approach this without anthropomorphizing the AI.
Re:BBC Gives Up on Threads (By Instagram), Sticks with Mastodon on Wednesday October 04, 2023 @01:51AM (#37761298)
I like the UI design of Threads and I’m trying to enjoy the app, but it keeps flooding my feed with desperate, attention-seeking women in suggestive clothing and positions. I never have this problem on X.
Re:Abandoned and Little-Known Airfields on Tuesday August 29, 2023 @04:31PM (#37313572)
This is great! Some of the listed Oregon airfields aren't foo far from me, so I might have to pay them a visit.

I'm an avid researcher of abandoned locations and their histories. There is nothing quite like immersing yourself in the past, especially if you can stand in the location for yourself. Imagine all the paths that intersected there; the lives that were changed. Even the smallest trace you leave behind may be rediscovered by someone in the future, and they may wonder what your life was like. They may even be connected to you in some way. Perhaps this trace is what leads them to discover that connection.

Re:Bluesky: Building a Social Internet on Saturday July 08, 2023 @10:04PM (#36650794)
I understand and even applaud their decision to grow carefully and deliberately. At the same time, I have been on the waitlist for a year or so and I am eager to try it out.

Of all the Twitter competitors, I find Bluesky the most intriguing. I love the idea of managing my own feeds and connecting my own domain. There is a sense of control and privacy that I find appealing. It remains to be seen if Bluesky can deliver on its vision, but I look forward to experiencing it for myself.

Re:Building a platform that open sources itself on Thursday June 15, 2023 @12:30PM (#36342976)
> Are they perhaps meaning something different than usual by the term "open source"?

It seems that way to me. From what I can gather after reading the article, it seems they are:

1. Developing Zed in the open 2. Allowing anyone to watch and give feedback on the development from within Zed itself (it looks sort of like IRC channels in the screenshots) 3. Eventually allowing people in those channels to actively participate in the development live (sounds like Google Docs meets GitHub pull requests)

Re:Brave Browser introduces vertical tabs on Thursday June 01, 2023 @08:03PM (#36159156)
You can hide the title bar while vertical tabs are enabled. I am using it on a laptop and it feels great.
Re:Turn the Radio Volume Down for Adverts and DJs Talking on Wednesday December 14, 2022 @07:47PM (#33993317)
They definitely can. I listen to a podcast about indie horror games on Spotify and they regularly insert an ad that sounds like someone cranked the gain and compression to 11.
Re:Turn the Radio Volume Down for Adverts and DJs Talking on Wednesday December 14, 2022 @07:45PM (#33993293)
Unfortunately, most podcasts on Spotify still have ads for Premium subscribers.
Re:Discord’s Creator Portal on Thursday December 01, 2022 @02:54PM (#33821776)
This is a new resource that Discord launched alongside Server Subscriptions today. Here are some other relevant links.

Launch Blog Post: https://discord.com/blog/server-and-creator-subscriptions Server Subscriptions FAQ: https://creator-support.discord.com/hc/en-us/articles/104230...

As far as I can tell, each sound in the library has both an original recording and the artist “reimagined” version.
Re:Apple Rankings on Thursday November 17, 2022 @07:16PM (#33647944)
I'm impressed by the level of detail put into this project. There is a lot of information here, and his writing is hilarious. I guess he's really passionate about apples!
Re:Unreal Engine 5.1 Released on Tuesday November 15, 2022 @10:25AM (#33610266)
I'm 38 years old and have lived in the US my entire life. I have lived in 5 states and visited 17. While the frequency does vary quite a bit from place to place, I have never been to a city where no one hugs; especially close family members.
I second this recommendation. Sky Guide is a wonderful app for space enthusiasts. The calendar feed does a great job of surfacing upcoming events, and even provides insights on light pollution and ideal viewing times in your area.
Re:DigitalOcean: New $4 Droplet and updated pricing on Monday May 16, 2022 @10:37AM (#31397995)
The $4 droplet is a new option that is similar to what their current $5 droplet used to be some years ago. DO has never had a $2.50 droplet to my knowledge.

EDIT: I just saw your comment clarifying that you were speaking about Vultr. That wasn't clear from your phrasing, but I wanted to acknowledge it here.

I wasn't sure what to expect when I clicked on the link, but I actually rather enjoy these designs. There's something a nostalgic about them, and the blobs work very well as replacements for people-oriented emoji. I may use this font in an upcoming project.
Re:GoldWave Open Source Goal on Monday April 25, 2022 @10:44PM (#31163428)
This is great. I'll be contributing to this.

I've been using Goldwave for 20 years. I do most of my work in FL Studio (writing, producing, and mixing/mastering songs), but when I need to do a quick edit, seamless loop, fade in/out, I always reach for Goldwave. I've tried many sound editors over the years — both free and paid — but I always came back to Goldwave. Yes; it still looks pretty much like it did in 2003, but I don't care because I find the UX and reliability to be unparalleled. I've gotten many years of value uot of my $50. I wish there was more software like this in 2022.

I hope they can open source it so it lives for a very long time.

Re:Unreal vs. Unity Opinion on Monday April 18, 2022 @10:16AM (#31070925)
I used Kismet for years and fought with its limitations on a daily basis. By far the biggest limitation of Kismet was that every graph was tied to a level. If you wanted to do any general purpose programming, such as mechanics shared across every level, you had to duplicate your graph for every single one of them. It was a very tedious and error-prone process.

Blueprint is leaps and bounds ahead of Kismet. It's built for general purpose programming out of the box. You can write your own classes, components, enums, and more. You can expose parameters to the Details panel so that designers and artists can easily tweak classes on a per-instance level. You can still write a graph tied to a level a la Kismet — this is called a Level Blueprint — but I find it's rarely necessary, if at all.

I remember trying UnrealScript because of Kismet's limitations. It was certainly more powerful and expressive, but shutting down the editor every time I wanted to compile was a real drag. These days I've gotten used to the fact that Blueprints are compiled on the fly by clicking a button in the editor, with no interruption to iteration. I can't imagine going back.

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