pdrummond
"All of humanity’s problems stem from man’s inability to sit quietly in a room alone." --Blaise Pascal
Some highlights (none of them mine!) include "Kellraiser", "Jingle Kells", "Skellington", "Two kellholes are better than one", "For whom the Kells toll" and last but not least, "Kell Block H"!
I don't agree that GML is designed for people who are not programmers though. I actually grew rather fond of GML (The language in Game Maker Studio) over the 2 years I learned to work with it (and that's coming from an experienced Software Engineer (TypeScript, Go, Clojure, Java, C/C++)). It's not perfect by any means, but it's very easy to get started with, has lots of features designed specifically for 2d gamedev, is actively improved by YoYo Games and getting better all the time. And it allows for rapid experimentation which was a huge benefit during development on Kells, given how many ideas where repeatedly thrown away.
I'll put all of this into another blog post but in the mean time there is a guide on Steam that explains this (and a whole lot more) in more detail here: https://steamcommunity.com/sharedfiles/filedetails/?id=27358...
This project was never intended to be a full time job (or even lead to one) and it was never about making money, either. If that were the goal I would have probably ended up with a very different game in order to appeal to the mainstream and give me more chance of (monetary) success.
For me this game was more about the process of creating something that is 100% an expression of me (and my son). I created it for the sake of creating it, nothing more. And I enjoyed every second of the process to the point where it's kind of sad it's over now. That's not to say it was always easy mind - it was painfully difficult sometimes and I almost give up in frustration and disillusionment many times.
In the end, as it turned out, it wasn't the gravity mechanic that was too confusing, it was how haphazardly I initially implemented it. After months of playtesting and tweaking the difficulty curve in the early levels, I finally hit the sweet spot (which was measured based on feedback from play testers - mainly family, friends and a few colleagues).
If we didn't have the ability to "layer up" moments in our minds, we probably wouldn't be able to make sense of music or speech for example.
Reminds me of my favourite film Memento. If the protagonist forgot everything every nanosecond instead of every 10-30 minutes or so, he would probably be completely in touch with reality and have no concept (or illusion) of time. If you put two Leonard Shelby's in a room and lock the door and observe what happens, they will eventually bump into each other but only from the observer's perspective (his mind observing the layering of moments). Neither Shelby will be aware of how many times they have bumped into each other or what "bumping into someone" is like (because even something as small as bumping into another person is hundreds of little moments layered together in the mind).
My advice would be to simply switch your focus from you to others. What can you do with all that experience to help others? I think people often misinterpret this kind of advice to mean the only way forward is to drop everything and go volunteer in a soup kitchen or start doing charity work. While there is nothing wrong with those things of course - it's important to pick something you genuinely care about. Otherwise it's your ego making the decision for you. If you don't genuinely love and care about how you help others, it won't work out.
Start by figuring out what your message is then decide on a medium to express it. Many people start by trying to write - maybe it's the start of a book, or a blog post or even just a private journal. I recommend writing as it's extremely easy to get started and the quickest route to realising what you don't know about what you don't know. So then - temporarily at least - the game turns into a quest for knowledge. Once you've plugged all the gaps, maybe you'll continue to write to get your message across. Or maybe you'll choose to express it through music or painting or a video game or a YouTube channel or blogging or giving a talk or starting a new business, or something else altogether? Pick whatever medium you love working with the most.
If you can avoid the trap of letting your ego take over and stay disciplined enough to do the hard work necessary to get your message out there for the purpose of helping others, it should make you feel better over time. If you slip into doing it for the success or the money or to show off around your friends, then you'll probably continue to feel the way you do now.
One of the things I love doing is making video games (with a lot of help from my son!). But my goal when deciding what game to make isn't to be "successful" by making a lot of money or using it as a springboard to start a business or whatever. If that were the goal I would end up with a completely different game that I probably wouldn’t enjoy making as I would always be consumed by the fear of making something that appeals to as many people as possible in order to maximise profit. It's not about making something I can sell. It's about sharing something I loved making.
I've recently just finished my first original game and it genuinely won't matter to me one bit if no one plays it except me and my son (and hopefully the rest of my family!). I had so much fun making it that I’m actually a bit sad that it’s over! That is the definition of success for me - finding a project that I truly enjoyed working on every day for a year and a half for no other reason that I wanted (needed?) it to exist. That doesn't mean I don't want to make money from the game though if possible! That would be great! But the happiness I get from trying to sell it is completely different from the happiness I got from making it. I'm in the process of trying to market the game now and trying to dive deep into it, looking for ways to enjoy each part of the process. But if I try for a while and can’t find a way to enjoy it, I will just stop and move onto the next game.
So in a nutshell, if I genuinely try to focus on doing the things I love every day (and I have many, many things to choose from - video games is just one example), then I am happy and if indeed there is a point to life, I think being happy every day (in the true sense of the word) is it.
On Continuous Delivery
The more I think about this the more I feel like I'm describing exactly how "Qt Quick"[1] works, the declarative user interface markup language that is part of the Qt Framework. Of course, it's not a web technology but it would be interesting to see a web-based framework/lib based around some (if not all) of the ideas found in QML.
I've been thinking lately about the "design system" trend that is becoming more and more popular where companies want more control over styling and behaviour to make their UX unique to their brand as well as consistent across all their products. Ready-made 3rd party components like the excellent react-select don't really fit into this world as general purpose components like this naturally have to make some choices regarding styling and behaviour. No matter how customisable they are, in the end they rarely integrate well into a UI based on a design system.
This makes me feel like the abstraction is all wrong. Rather than aiming for fully-functional, out-of-the-box components that cater for all manner of general purpose requirements, how about a library/framework that focuses on a set of primitive components that deal with the lower level concerns like layout, scrolling, positioning, etc. Maybe the abstraction could be more like "composable shapes" than "ready-made components" or something along those lines.
With this approach, you wouldn't ever start out with something like a ready-made Autocomplete component, for example. Instead, you would always build a custom Autocomplete and have complete control over styling and behaviour, but it would be built from solid foundations using some form of the "shape" abstraction. That way, you can focus on making the component's styling and behaviour consistent with the design system without having to worry so much about layout, accessibility, scrolling, positioning, etc - as all of these are taken care of by the framework.
"hapi v17.0.0 is a major new version of the framework.... The main change and the motivation for this release is replacing callbacks with a fully async/await interface."
I've never used Hapi.js before, but since hearing about how "async/await" support has been implemented I'm definitely going to look into it more.
Introducing KAISER: A new way to plan and manage software projects effectively
Show HN: KAISER – Project Management App focusing on user-specific queues
Hi HN,KAISER is at MVP stage right now and it’s available here: https://www.kaiser-web.ioI’ve been working on this for a while now and I thought it would a good test to share it with HN and hopefully receive some valuable feedback in the process.I’m focusing on making a Project Management app for software teams that developers and project managers can get on with and I like the idea of building...
Introducing KAISER: A Trello-like for developers
Show HN: Kaiser – Trello-like designed for devs made with React/Redux/react-dnd
Show HN: OpenLoops, plan and manage your projects effortlessly, while you chat
Last year I posted my startup (called OpenLoopz at the time) to Hacker News expecting it to be ignored. I was hoping for a few comments at very best, but to my surprise the response was outstanding. Sure, most of it was negative, but even the harshest feedback was intended as constructive and I took it that way. It was a massive learning experience for me and I was thankful to everyone who...
I needed to get something up quickly so there wasn't time to go through a name change. I definitely agree I have a naming problem however, and I am looking into possible alternatives. It's between "Loop" and "OpenLoop" at the moment. I am also considering the implications of changing the basic unit of content to "card" and possibly using "stack" as well (thanks for the suggestion @sjs382).
Just to explain a bit more about the original motivation for the term "open loop". It all comes from GTD, which I was reading when I started OpenLoopz forever ago. Originally it was just an Android GTD app, but I was advised not to focus on GTD too much as it is too niche (say I support GTD, but not only GTD), but I am thinking it would be good to at least explain the concept of an "open loop". Any thoughts on this?
Show HN: New OpenLoopz Landing Page Based on HN Feedback
Hi everyone,This is the new landing page for OpenLoopz:https://openloopz.com/welcomeIt’s based on the excellent feedback I received from the original post. I know it’s far from perfect and there is still a lot of material I haven’t had time to add yet, but it’s a start. I plan to iterate and improve on this over time as I learn more about marketing and promotion.I hope it gets the message...
Wow, yesterday was surreal! :-) I’d just like to say a massive THANK YOU to everyone who has commented on this so far and to all those who sent encouraging messages of support via email as well. It really makes a difference.
I honestly didn’t expect anyone to notice my post and with all the unexpected traffic that came from it, the servers caved in unfortunately! As soon as I noticed, I increased the capacity on Heroku and everything should be working fine now. So a big sorry to anyone who couldn’t access OpenLoopz yesterday - please try again!
I also want to apologise for the tone of my original post. I wasn’t looking for pity and I definitely didn’t want to give the impression this has been the worst time of my life or that my family have been seriously affected or anything tragic like that. For the most part this has been an amazing ride and my family have been behind me 100%. I had enough savings to be comfortable financially throughout (up until now at least!) so it wasn’t as bad as all that. I’m not saying it hasn’t been tough because it has, but for the most part it’s been a very positive experience and great fun!
I am a programmer who sucks at marketing and I know that more than anyone, so all the harsh feedback is more than welcome! From this feedback I now have the missing piece of the puzzle and I feel like I can finally do the landing page some justice. You guys make it sound so easy, but when I am staring at a blank screen, trying to think of ways to get the message across about a project I am so close to and know inside out, I always come up blank. But that’s no excuse - I just need to stop coding and start learning some new skills so Challenge Accepted! ;-)
So thanks again. I’m going to focus on the landing page today and hopefully I will have something much better to show all you very soon.
Seriously, I apologise if I make out in my post that this has been the worst time of my life! It wasn't the intention. For the most part it's been an amazing ride, and I had enough funds to be relatively comfortable while doing it (once I got used to the adjustments).