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pcolton

Re:Show HN: Procedural 3-D worlds for autonomous systems ML on Friday February 16, 2018 @07:05PM (#16397833)
Some fun facts:

- the raw video is 58 seconds

- at 24 frames per second, that’s 1,392 frames

- on a single, high-end GPU, it takes 168 minutes to render a single frame (we render on 8-GPU systems)

- that’s a total of about 3,900 hours of render/compute time

Re:Ask HN: Who is hiring? (June 2014) on Sunday June 01, 2014 @10:34AM (#7829259)
Pixate, Inc. (YC S12) - Palo Alto, CA

Interested in interaction or web design? Building complex 3D animation engines? Creating rich web interfaces with functional programming? Scaling realtime, distributed server infrastructures? Extending the internals of low-level iOS and Android frameworks? Let's talk.

Our team is breaking new ground in mobile design and solving real problems for an eager community. If you want to be part of this talented team of engineers and designers, send us an email to [email protected] telling us why you’d be a good fit. We have immediate need for experienced iOS and JavaScript engineers. We'll consider remote if you are exceptional.

Pixate (YC S12) is looking for 'the one' of front-end engineers

Palo-alto based Pixate, Inc., YC and Accel funded, is again looking for one more to add to our team. We're building a unique web app and we're looking for that engineer who understands frameworks, can build compelling UI, puts experience over features, usability over coolness, and just plain enjoys building great things.The position is local (we're off University Ave. in downtown Palo Alto) and...

( Read More... | no comments | on HN )
We hear you on the list performance. There are significant performance improvements we've made in version 2.0, over the previous version. We’ve also identified more ways to make Pixate faster, especially for CollectionView and TableView, and will roll them out as soon as we can. Performance is our #1 priority, so expect it to continue to improve.

In addition to that, how you use Pixate and what CSS selectors and properties you use can have a big impact on performance, just like with CSS on the web. We’ll be making those kinds of issues clearer for developers through "best practices" posts, as we continue to build our product.

More technical information and screenshots available here: https://github.com/Pixate/Freestyle

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