paulnasca
Remote: Yes or hybrid (depending on the commuting distance)
Willing to relocate: No
Technologies: C/C++, Python, Linux, signal processing & audio algorithms, embedded systems, CI, machine learning and many others.
Résumé/CV: https://www.linkedin.com/in/paulnasca/ The complete CV is available on request.
Email: [email protected]
Senior software engineer and DSP specialist with 20+ years turning complex ideas into fast, reliable code. I'm best known for creating the open-source synthesizer ZynAddSubFX and of the extreme audio stretching software Paulstretch.
Personal website: https://www.paulnasca.com/
Open to contract or perm role. Seeking senior/lead role.
Remote: Yes or hybrid (depending on the commuting distance)
Willing to relocate: No
Technologies: C/C++, Python, Linux, signal processing & audio algorithms, embedded systems, CI, machine learning and many others.
Résumé/CV: https://www.linkedin.com/in/paulnasca/ The complete CV is available on request.
Email: [email protected]
Senior software engineer and DSP specialist with 20+ years turning complex ideas into fast, reliable code. I'm best known for creating the open-source synthesizer ZynAddSubFX and of the extreme audio stretching software Paulstretch.
Personal website: https://www.paulnasca.com/
Open to contract or perm role. Seeking senior/lead role.
Remote: Yes or hybrid (depending on the commuting distance)
Willing to relocate: No
Technologies: C/C++, Python, Linux, signal processing & audio algorithms, embedded systems, CI, machine learning and many others.
Résumé/CV: https://www.linkedin.com/in/paulnasca/ The complete CV is available on request.
Email: [email protected]
Senior software engineer and DSP specialist with 20+ years turning complex ideas into fast, reliable code. I'm best known for creating the open-source synthesizer ZynAddSubFX and of the extreme audio stretching software Paulstretch.
Personal website: https://www.paulnasca.com/
Open to contract or perm role. Seeking senior/lead role.
Location: London, UK
Remote: no
Willing to relocate: no
Technologies: C++, Linux, DSP, Python
Resume/CV: https://goo.gl/04oLaI
Email: nascapaul at gmail dot com
Website: http://www.paulnasca.com
Linkedin: https://uk.linkedin.com/in/paulnasca
Of course, I am aware of the open-source trackers (like MilkyTracker, etc), but I believe that the FT2 played a huge part of the demoscene and it should be preserved (the original source code).
http://www.panoramio.com/user/1428211/tags/PANORAMA?photo_pa...
Here is a screenshots of binaural-beats generator: http://hypermammut.sourceforge.net/paulstretch/screenshot3.p...
But I don't know if there are real psychological effects of the binaural beats :)
If you want to look at the algorithm of Paulstretch you can have a look to a simple Python implementation: https://github.com/paulnasca/paulstretch_python/blob/master/... The algorithm is pretty fast, the most time consuming operations are the FFTs and IFFTs. That's why I think that it might work on real-time JS.
Also, from the API, it seems that I could implement Paulstretch algorithm ( http://hypermammut.sourceforge.net/paulstretch/ ) easily. When I'll have some free time, I'll try it. EDIT: I looked a bit closer on interface EFFECT and Paulstretch cannot be implemented as an effect, but as a generator. Needs to be studied more :)