paulmckeever
That doesn't really hold up. The cost of developing a custom typeface can easily run from hundreds of thousands into millions of dollars.
It can take a huge amount of time and energy from within the company to commission and direct a large creative project.
Typeface licensing costs are a very small proportion of what most companies will spend on brand marketing.
And saving money on a small line-item isn't exactly a recipe for getting promoted.
Announcing that your shiny new typeface will save the company lots of money is, more likely, a post-purchase rationalisation that helps make everyone feel good about the investment.
If the driver was primarily to reduce licensing costs, there are some great alternatives:
1. Use one of the many terrific free and open source typefaces that will cover all the languages and use cases you really need (like Noto or Open Sans). Or even better, system fonts.
Jeremiah Shoaf has a terrific curated list here: https://www.typewolf.com/google-fonts
2. Threaten to use a free alternative and then negotiate a better deal on licensing
3. Go ahead and use your favourite typeface without declaring the full usage so it is unlicensed or under-licensed. This saves a lot of money and is actually pretty common.
In the past I've interviewed designers and creative teams about how they choose and decide to license typefaces. They talk about things like:
* wanting to create exactly the right aesthetic for their brand (i.e. I can only be satisfied by something that doesn't yet exist)
* finding usage-based licensing complex as it creates non-financial costs in terms of understanding, tracking and justifying the licensing costs. That all gets much easier if you own the typeface.
* reducing the risk of inadvertent copyright infringement and subsequent reputational damage
* feeling in control by owning the IP (and therefore not dependent on any third party in future)
Black Friday Saas Deals
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Ask HN: What are your biggest challenges or opportunities around product demos?
I've been talking with other founders who rely on product demos to sell their software.There are some great opinions out there about what to focus on, but not a lot of hard data.I'm working on a survey to gather some real-world metrics on how Saas businesses are using product demos. Are they still relevant in an era of product-led growth?Before I finalise the survey, I wanted to make sure that...
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Amazon trials real-world fashion boutiques
How to Completely Automate User Feedback Before You Launch
For that additional £20k in gross salary, your take home pay only increases by £8k, so the _marginal rate_ for each additional pound in that bracket is 60%.
How Intercom Built One of Silicon Valley's Fastest-Growing Businesses
"Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large."
Marketing is _not_ simply about communicating the value of products. Advertising something that doesn't help a customer create or experience value is not marketing.
I think you'd find this article and the comments interesting:
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Really appreciate the feedback.
Responsive Inspector
A 1.5kb JS plugin for creating toggled navigation for smaller screens
And well done guys. Getting this far in 7 months is very impressive.
Having been part of the team that designed and built Typecast (http://typecast.com), it took us over a year to really get somewhere. Building browser-based design tools is way harder than it looks.
Designing for a Responsive Web Means Starting with Type First
Useful content is essential. But responsive design is about making that content readable, accessible and hopefully attractive to the reader no matter what the device they're using to consume it.
It has nothing to do with "pretty" layouts and everything to do with the web's fundamental principle of universality.
And - by the way - many people do care how something looks, especially on mobile. Just because a site has good content doesn't mean it shouldn't be easy to read.