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parkertomatoes

Re:A whole boss fight in 256 bytes on Tuesday April 07, 2026 @09:55PM (#47683864)
Audio doesn't work, but here's an emulator link

https://parkertomatoes.github.io/v86/?type=com&content=aACgB...

Thanks! Interestingly, I can hear noise (not music) on localhost, but not on GitHub pages. Maybe Chrome has a remote host restriction?

https://parkertomatoes.github.io/demo-parade/?which=94376

I remember copying logo programs from a whiteboard into an Apple II as a grade schooler. It's a great "instant results" way to introduce kids to programming, and it lends itself to exploration in a way that today's copycats ($10/mo iPad subscriptions and visio diagrams to make a character walk around) don't.

Browser emulator link: https://parkertomatoes.github.io/v86/?type=mbr&content=%2FLg...

Re:FreeBasic on Friday December 22, 2023 @03:35AM (#38732231)
In this particular case, FreeBasic was written in Visual BASIC for DOS 1.0 until it could compile itself. But you're right that some of the original syntax it's added (e.g. C-style pointers) takes it a bit away from what BASIC was.
Re:Play Windows Pinball (Space Cadet) on the Web on Tuesday December 06, 2022 @03:20AM (#33877095)
All nostalgia aside, TIL that superfans reverse engineered "Space Cadet" from binary code [1] the same way they did Mario 64 [2]. Not only that, they've ported the result to use SDL and execute in the browser under Emscripten. A super-impressive technical accomplishment with a beautifully tangible result, wow!

My favorite bit - the reverse engineering process seems to have fixed the 64-bit bug Raymond Chen blogged about [3]

> I did not find it, decompiled game worked in x64 mode on the first try.

> It was either lost in decompilation or introduced in x64 port/not present in x86 build.

> Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox

[1] https://github.com/k4zmu2a/SpaceCadetPinball.

[2] https://github.com/n64decomp/sm64

[3] https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=10...

Re:Testing Phone-Sized Faraday Bags on Thursday December 02, 2021 @09:32AM (#29416567)
I was hoping they would test chip bags, because it was a plot device in the most recent Terminator movie.

After searching, I found that Kaspersky has a blog post on the topic: https://usa.kaspersky.com/blog/terminator-dark-fate-chips/18...

It surprised me that chip bags were more effective in their test than cookie tins, but only when they double-bagged it

Re:3D animation with sound in 64 bytes of assembler on Sunday October 06, 2019 @04:44AM (#21170661)
Thanks for the recommendation!
Re:3D animation with sound in 64 bytes of assembler on Saturday October 05, 2019 @05:49AM (#21164667)
Thanks for reporting! What's your browser? I've only tested with a recent Firefox and Chrome on Windows. I know iOS doesn't work but I don't have a means to debug it.