ozaiworld
ozaiworld on Hacker News
Posted by
ozaiworld on Saturday March 07, 2026 @11:32AM
from the show-hn dept.
https://github.com/HarshdeepKahlon/native-webgpu-profiler
I hacked together a tool to inspect the GPU pipeline for any WebGPU / WebGL app in Xcode.Xcode's native GPU debugger is awesome and I really miss it when building web apps :)https://developer.apple.com/documentation/Xcode/Metal-debugg...
that would likely only be present on the Max chip of the M5 generation
Soldered memory and no x16 PCIe slot on a desktop are interesting choices. Not sure who the target market is. Seems like the interconnect between boards is also pretty slow compared to Nvidia Digits or even thunderbolt 5.
Posted by
ozaiworld on Tuesday February 18, 2025 @10:18AM
from the notebookcheck.net dept.
That might've been a result of Intel having the best leading-edge fabs until 2018 or so. It was hard to judge different ISAs before then.
Ahhh this is so sad. So many of my favorite online spots are ending recently.
On a brighter note, Chips and Cheese are continuing the effort of quality technical journalism.
Metaverse was only mentioned 2 times.
As someone working on mostly native iOS apps, Flutter apps, and React webpages, I’ve been looking for a solution to share common models and other utilities between clients.
Kotlin Multiplatform definitely looks like the most mature option, but I’m looking at Flutter/Dart as an option, too. Dart has support for method channels with Swift/Obj-C and Kotlin/Java plus there’s the official dart2js compiler.
I personally don’t think Flutter is the right choice for a best-in-class native mobile app and definitely not for a website, but I think there might be something worthwhile using Dart as the language of shared library like Kotlin Multiplatform.
The M2 Air seems to have a considerably more comfortable design, which would be my main goal if I’m not buying a 14 or 16-inch Pro. Besides that, the Touch Bar has given me so much pain over the years. My 2018 Pro had parts of the Touch Bar OLED unit black out permanently even on a replacement model.
I used the Swift API. Response times were generally very fast, but it was also not a production build with a beta iOS version.
Glad to see this released publicly! I used it internally last year, and it was frustrating but useful (mostly relating to not having access rights and quickly changing versions).
Apple probably chose a very niche workload to make that claim. However, these gaming tests that the article points out are pretty bad tests. You can't compare games that are running on an entirely different graphics API and running through the Rosetta translation layer.
Flutter for Web feels incredibly sluggish and drops frames whenever I do any interaction. I’m not sure why that’s happening when most of the WebGL and WebGPU demos run at high frame rates.
Intel needs to follow up on their roadmap. AMD is supply limited, but their server CPUs are way ahead of Intel's Ice Lake and older generations. AMD has been constantly executing while Intel has been delaying,
On iOS, Flutter apps feel out of place. They don’t respond to common gestures, the Flutter team is always in catch-up mode with the latest iOS UI changes, and they don’t even support 120Hz refresh rate on the iPhone 13 Pro yet.