nuwandavek
nuwandavek on Hacker News
Posted by
nuwandavek on Thursday September 10, 2026 @07:08PM
from the artifactbin.dev dept.
Yeah, I wonder how they even test interactions between different parts of the prompt (if at all). All the recent effort with skills seems to be the right direction as their complexity can be arbitrarily fractal.
Posted by
nuwandavek on Sunday September 06, 2026 @12:53PM
from the artifactbin.dev dept.
(Author here) I’ve to complete part 3. Spoiler: HN is actually not getting meaner and is shockingly consistent!
Posted by
nuwandavek on Saturday September 05, 2026 @10:38AM
from the show-hn dept.
There is so much scope with maps! All we need is a realtime-ish image model to tidy up the scene. (was looking into it during a recent side project -
https://sf.isopolis.city/).
So exciting!
Posted by
nuwandavek on Friday August 21, 2026 @06:18PM
from the artifactbin.dev dept.
sorry! i debated this quite a bit, but the sv opening credits was too good to not include :(
Spurious lakes are an interesting issue I looked into a bit. 2 types of cases ended up becoming lakes:
1. "shadows"
2. flat green areas
I think a better data distribution should eliminate this. Also, my "water detector" was not too good and could be improved.
I wrote about a few of these things here: https://sf.isopolis.city/dev.html
glad you liked it!
I had to leave out a ton of details in the training process. But at every step, codex/cc built me a dev tool to navigate the complexity. That was such a unique side project experience.
yeah, there are a ton of issues especially around water. I've documented a bunch of them here:
https://sf.isopolis.city/dev.htmlI tried out a few ideas, but i think better training data around water will help a LOT.
oooof, I can actually allow more zoom (was just embarrassed at bad pixels)
woahhh, these are so beautiful!
Posted by
nuwandavek on Sunday August 02, 2026 @08:46PM
from the show-hn dept.
Posted by
nuwandavek on Thursday June 18, 2026 @06:33PM
from the demos.minusx.app dept.
Posted by
nuwandavek on Saturday October 11, 2025 @12:27PM
from the github.com dept.
(blogpost author here)
I've noticed this too. My top guess for any such thing would be that this type of sub-agent routing is outside the training distribution. Its possible that this gets better overnight with a model update. The second reason is that sub-agents make it very hard to debug - was the issue with the router prompt or the agent prompt? Flat tools and loop make this a non-issue without loss of any real capability.
There may be other reasons to use ai sdk, but I'd highly recommend starting with a simple loop + port most relevant tools from Claude Code before using any framework.
Nice, do share a link, would love to check out your agent!
(blogpost author here)
Haha, that's totally fair. I've read a whole bunch of posts comparing CC to other tools, or with a dump of the the architecture. This post was mainly for people who've used CC extensively, know for a fact that it is better and wonder how to ship such an experience in their own apps.
(blogpost author here)
I actually found none of them useful. I think MCP is an incomplete idea. Tools and the system prompt cannot be so cleanly separated (at least not yet). Just slapping on tools hurts performance more than it helps.
I've now gone back to just using vanilla CC with a really really rich claude.md file.
(blogpost author here)
You're right! I did make the distinction in an earlier draft, but decided to use "RAG" interchangeably with vector search, as it is popularly known today in code-gen systems. I'd probably go back to the previous version too.
But I do think there is a qualitative different between getting candidates and adding them to context before generating (retrieval augmented generation) vs the LLM searching for context till it is satisfied.
(author of the blogpost here)
Yeah, you can extract a LOT of performance from the basics and don't have to do any complicated setup for ~99% of use cases. Keep the loop simple, have clear tools (it is ok if tools overlap in function). Clarity and simplicity >>> everything else.