novlrdotcom
novlrdotcom on Hacker News
Posted by
novlrdotcom on Friday September 04, 2026 @05:28PM
from the self-post dept.
One was when they released Fable 5.1 and makes sense but they just reset allocations again. Why?
Posted by
novlrdotcom on Wednesday August 19, 2026 @08:04AM
from the show-hn dept.
https://reelhaiku.com/
200 of the most popular movies of all time. 3 haiku puzzles a day. Save and print.Made with Claude Opus 5 and Claude Code.
Posted by
novlrdotcom on Wednesday August 12, 2026 @02:15PM
from the show-hn dept.
https://driftfever.com/
Made entirely with Claude Opus 5 on the mobile Claude app through a combination of chats and Claude Code.For the music, I used Gemini for the lyrics and Mureka for the actual generation.5 tracks a day, forever. Plays instantly on any browser and any device. No ads, no logins, no loading. Just instant play.Enjoy! Really looking forward to your thoughts.Thanks guys
Yeah it's old school difficult. But I'm going to take the suggestion above and make the beginning easier for longer.
Just one week of constant iterations (I lost count). Just Claude Opus conversations, it built the whole thing.
So it was HTML5 from the very beginning, but started out very crude and rudimentary. Got the gameplay right first, then polished, polished, polished.
That's such a great, fair point. I'm going to incorporate that one right away! Thank you!
Good article but so obviously written by AI - has em dashes everywhere.
Posted by
novlrdotcom on Friday July 31, 2026 @01:11PM
from the show-hn dept.
https://hurtle.site/
A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience.Would love to know your thoughts guys. This was just me working with Claude Opus 5.Cheers,
Nathan
I ended up adding controls for the sound effects and music at the bottom of the screen (so it's not empty anymore). Appreciate the feedback :)
Nice one! Appreciate the support :)
Hey mate - I've added sound effects and music - would love to get your take on it!
beakdown.fun
Nice one! I'll follow that thread and create some music similar to that - appreciate it
Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome
Actually if you're still there (or anyone else reading), what kind of music do you think would suit the game? I'm thinking of adding sound effects plus music and making them two separate toggles the players can choose to have on or off.
Nice feedback, perfect!! Thanks so much
Takes a bit of skill to kill em - try dropping down to the bottom - they'll follow you - then get on top of them while they still have downward momentum.
Or take out all the blues first and see if you get lucky with an invincibility star.
Posted by
novlrdotcom on Tuesday July 28, 2026 @03:48PM
from the show-hn dept.
https://beakdown.fun/
I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game.Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise...
True. Fable can work independently while Opus almost always needs direction. I guess it comes down to how much input you want during the build process.
didn't work? i couldn't get the guy to move