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Show HN: Drift Fever – an HTML5 arcade game with an original soundtrack

https://driftfever.com/

Made entirely with Claude Opus 5 on the mobile Claude app through a combination of chats and Claude Code.For the music, I used Gemini for the lyrics and Mureka for the actual generation.5 tracks a day, forever. Plays instantly on any browser and any device. No ads, no logins, no loading. Just instant play.Enjoy! Really looking forward to your thoughts.Thanks guys

( Read More... | no comments | on HN )
Yeah it's old school difficult. But I'm going to take the suggestion above and make the beginning easier for longer.
Then share please! :)
Thank you :)
Amazing, thanks :)
42,992 on track #665
Just one week of constant iterations (I lost count). Just Claude Opus conversations, it built the whole thing.

So it was HTML5 from the very beginning, but started out very crude and rudimentary. Got the gameplay right first, then polished, polished, polished.

That's such a great, fair point. I'm going to incorporate that one right away! Thank you!
Re:Markets are getting the AI right on Friday July 31, 2026 @01:14PM (#49125962)
Good article but so obviously written by AI - has em dashes everywhere.
Re:Markets are getting the AI right on Friday July 31, 2026 @01:13PM (#49125953)
Thanks

Show HN: Slope remade in HTML5 to load instantly on any browser, any device

https://hurtle.site/

A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience.Would love to know your thoughts guys. This was just me working with Claude Opus 5.Cheers, Nathan

( Read More... | 19 comments | 26 points | on HN )
Re:Show HN: Beakdown – a game inspired by Joust/Skirmish on Wednesday July 29, 2026 @03:12PM (#49101713)
I ended up adding controls for the sound effects and music at the bottom of the screen (so it's not empty anymore). Appreciate the feedback :)
Re:Show HN: Beakdown – a game inspired by Joust/Skirmish on Wednesday July 29, 2026 @03:12PM (#49101705)
Nice one! Appreciate the support :)
Re:Show HN: Beakdown – a game inspired by Joust/Skirmish on Wednesday July 29, 2026 @03:11PM (#49101704)
Hey mate - I've added sound effects and music - would love to get your take on it!

beakdown.fun

Yeah true good point
Thanks!!
Nice one! I'll follow that thread and create some music similar to that - appreciate it
Thanks!
Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome
Actually if you're still there (or anyone else reading), what kind of music do you think would suit the game? I'm thinking of adding sound effects plus music and making them two separate toggles the players can choose to have on or off.
Re:Why I prefer Opus 5 to Fable 5 on Tuesday July 28, 2026 @05:16PM (#49090005)
Lol
Re:Why I prefer Opus 5 to Fable 5 on Tuesday July 28, 2026 @05:16PM (#49090004)
How?!?!?
Nice feedback, perfect!! Thanks so much
Takes a bit of skill to kill em - try dropping down to the bottom - they'll follow you - then get on top of them while they still have downward momentum.

Or take out all the blues first and see if you get lucky with an invincibility star.

Show HN: Beakdown – a game inspired by Joust/Skirmish

https://beakdown.fun/

I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game.Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise...

( Read More... | 19 comments | on HN )
Re:Why I prefer Opus 5 to Fable 5 on Tuesday July 28, 2026 @03:24PM (#49088692)
True. Fable can work independently while Opus almost always needs direction. I guess it comes down to how much input you want during the build process.
Re:Gait Game on Tuesday July 28, 2026 @06:47AM (#49081980)
didn't work? i couldn't get the guy to move

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