notsoeasy
And if it doesn't, you still don't know. So why even bother? Why not simply throw it and anyone peddling it out of the window? That's making sure rather than derping about.
If you disagree, and have an argument, why are you not providing it?
> nuclear has a waste and risk problem
Yes, and?
https://en.wikipedia.org/wiki/High-level_radioactive_waste_m...
> Thus, Alfvén identified two fundamental prerequisites for effective management of high-level radioactive waste: (1) stable geological formations, and (2) stable human institutions over hundreds of thousands of years. As Alfvén suggests, no known human civilization has ever endured for so long, and no geologic formation of adequate size for a permanent radioactive waste repository has yet been discovered that has been stable for so long a period.
In other words, we have no, zero, ZILCH real solutions, and just hand-wave it away. Future generations might come up with something. They may not. But hey, let's not be a "scaremonger", let's not be like great minds of the 20th century who paid attention. Let's be shitty consumers with the attention span of a goldfish. Fuck that so much.
> wind and solar are price competitive and very environment friendly
And don't forget they're not using up resources we have a a.) limited supply of and b.) could use for more interesting things than burning them, but instead using energy that the sun pelts us with anyway. That's kind of a fundamental difference. It's the elephant on the couch, I'd say.
Hardly, compared to anything that takes user input and aims at 60/120 FPS (where you inevitably end up bypassing GC if you can't force it to run when you want to).
https://www.quora.com/Is-Java-overtaking-C++-in-the-HFT-worl...
> One thing about HFT is that the speed of the language oddly doesn't matter much. You are talking about latencies of 20 milliseconds, and any language can do 20 milliseconds since CPU times are measured in nano-seconds rather than milisecond.
and
> If you are playing in the sub 10 microsecond range doing everything in C++ helps a lot. [..] A lot of high frequency strategies run in the 20-30 microsecond time frame. I think this is where a lot of diversity in terms of setup occurs.
and
> To lower execution costs, we need a low latency system that has good determinism in response times. You cant pause for hash table rebucketing or garbage collectors or the OS taking away your time slice or moving you to a diferent processor or whatever. There are guys who try this in Java, and spend most of their time trying to make Java work deterministically. Good luck
and
> If you are in ultra HFT then C++ is the only answer (besides custom hardware - FPGA & ASIC). You just can't afford garbage collector.