nickyvanurk
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Portfolio: https://nickvanurk.com
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on Mechacraft.io (70 CCU and growing). Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ a native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on or any other interesting project please reach out by Discord, LinkedIn or email!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Portfolio: https://nickvanurk.com
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on Mechacraft.io (70 CCU and growing). Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ a native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on or any other interesting project please reach out by Discord, LinkedIn or email!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Portfolio: https://nickvanurk.com
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on Mechacraft.io (40 CCU and growing). Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ a native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on or any other interesting project please reach out by Discord, LinkedIn or email!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Portfolio: https://nickvanurk.com
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ a native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on or any other interesting project please reach out by Discord, LinkedIn or email!
Show HN: Voidfall – Space looter shooter in the browser
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!
Show HN: Mechacraft.io – Vehicle Building Sandbox
I’ve been building a browser-based vehicle sandbox over the past few months, and it’s finally playableI will continue polishing the game daily so there is more to come :D but the core is in place. I would really love to add multiplayer soon.
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!
Show HN: Open-source MMORPG prototype inspired by World of Warcraft
Show HN: MMORPG prototype inspired by World of Warcraft
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).
Feel free to contact me by email or LinkedIn!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU (can use C++ but it's been a while)
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).
Feel free to contact me by email or LinkedIn!
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design
Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the 4k heightmap). Working on a game (http://everwilds.io) in my free time for fun.
Feel free to contact me by email or LinkedIn!